Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6862196" data-attributes="member: 6696971"><p>Well they don't eliminate choice, they just change the types and nature of choices in play (with respect to weapons and what the game is about in general).</p><p></p><p>For instance. A game like Dogs in the Vineyard will generally have guns with higher damage dice than knives. However, those guns will also have a 1d4 attached to their deployment. So two things are happening here:</p><p></p><p>1) That d4 has a good chance of earning you Fallout (injury but xp later) and complicating your life.</p><p></p><p>2) Deploying that gun means that you're escalating the stakes either from words, fists, or knives to something that guarantees a lethal resolution to the conflict. So you're putting a line in the sand as to what you're willing to die for. What you're willing to kill for. That is extremely important in that game.</p><p></p><p>In a game like Dungeon World, damage comes from class rather than weapon. However, there are tactical implications to any weapon that you wield or are considering wielding. That comes in the way of <em>tags</em>. If you don't have the right tag for your weapon, then you're going to be at a disadvantage depending on your adversary's strengths and the present context of the melee. That halberd (Reach) isn't doing you much good when you're on your back hand-fighting with a dire wolf. That katar (Hand) isn't doing you much good when you're facing a pikemen's hedge. </p><p></p><p>In a Cortex+ scenario, weapon damage is inherent to your skill/power rating (subject to step-ups or step-downs). You're a Fighter? The Weapon component of your dice pool is going to be d10. You could be wielding a sidearm or a polearm. But are you Defending an ally? Are you in position to make yourself vulnerable by shutting down your Gear (say, your weapon has been disarmed) for a (perhaps needed) Plot Point? Can you change the situation (and do you have the PP) to bring one of your Distinctions or Values in play? Is the situation set up where you can bring one of your build elements to bear to Stunt or create an Asset for your allies because you're a <em>Tactical Genius</em>? How much has the situation escalated and what hangs on this moment (mechanically this is represented by the Doom Pool but the GM will change the situation to reflect ominous portents; either looming or immediate)?</p><p></p><p>So different approaches to system are going to bring different sorts of mental overhead for players. Part of this overhead will be tactical or strategic, it will just be on a different axis (or axes). </p><p></p><p>Sides note: D&D's approach (go with weapon and spec hard into it) has a tendency to contract the variance of weapons deployed on a per character basis. This limits the impact on play of the Fighter's unique access to Weapon Proficiencies (both in how the fiction emerges and in the value of Weapon Proficiencies: All).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6862196, member: 6696971"] Well they don't eliminate choice, they just change the types and nature of choices in play (with respect to weapons and what the game is about in general). For instance. A game like Dogs in the Vineyard will generally have guns with higher damage dice than knives. However, those guns will also have a 1d4 attached to their deployment. So two things are happening here: 1) That d4 has a good chance of earning you Fallout (injury but xp later) and complicating your life. 2) Deploying that gun means that you're escalating the stakes either from words, fists, or knives to something that guarantees a lethal resolution to the conflict. So you're putting a line in the sand as to what you're willing to die for. What you're willing to kill for. That is extremely important in that game. In a game like Dungeon World, damage comes from class rather than weapon. However, there are tactical implications to any weapon that you wield or are considering wielding. That comes in the way of [I]tags[/I]. If you don't have the right tag for your weapon, then you're going to be at a disadvantage depending on your adversary's strengths and the present context of the melee. That halberd (Reach) isn't doing you much good when you're on your back hand-fighting with a dire wolf. That katar (Hand) isn't doing you much good when you're facing a pikemen's hedge. In a Cortex+ scenario, weapon damage is inherent to your skill/power rating (subject to step-ups or step-downs). You're a Fighter? The Weapon component of your dice pool is going to be d10. You could be wielding a sidearm or a polearm. But are you Defending an ally? Are you in position to make yourself vulnerable by shutting down your Gear (say, your weapon has been disarmed) for a (perhaps needed) Plot Point? Can you change the situation (and do you have the PP) to bring one of your Distinctions or Values in play? Is the situation set up where you can bring one of your build elements to bear to Stunt or create an Asset for your allies because you're a [I]Tactical Genius[/I]? How much has the situation escalated and what hangs on this moment (mechanically this is represented by the Doom Pool but the GM will change the situation to reflect ominous portents; either looming or immediate)? So different approaches to system are going to bring different sorts of mental overhead for players. Part of this overhead will be tactical or strategic, it will just be on a different axis (or axes). Sides note: D&D's approach (go with weapon and spec hard into it) has a tendency to contract the variance of weapons deployed on a per character basis. This limits the impact on play of the Fighter's unique access to Weapon Proficiencies (both in how the fiction emerges and in the value of Weapon Proficiencies: All). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
Top