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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Imaro" data-source="post: 6862693" data-attributes="member: 48965"><p>Sure it does... My AC suffers because I can't ever use a shield... even when it might be more advantageous to have a higher defense vs. doing more damage...</p><p></p><p></p><p></p><p>What do rulings have to do with this? We're in the realm of making stuff up whole cloth, not making rulings. Are there any rules in the book for what a particular descriptor can or can't be? Can or can't do? So what exactly am I "ruling" on? It's like saying hey, since D&D 5e has classes it's just making a ruling to create a Warlord class... <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p></p><p></p><p>I think you're viewing this incorrectly... First, climbing has more to it than just setting a DC and rolling. Climbing has it's own special movement rules... the DM has to rule whether a failed roll means no progress, a setback or falling... and so on </p><p></p><p>More importantly climbing would be a part of the exploration pillar akin to a single round of combat at most (and even that might be a stretch) and thus in and of itself shouldn't be as complex as an entire combat (which is a combination of discrete round by round actions akin to the "action" of climbing that when combined compose an entire pillar). </p><p></p><p></p><p></p><p>Ok...</p><p></p><p></p><p></p><p>Did I lecture the OP about anything? If not why quote me and cite what others are doing as some sort of... what exactly?</p><p></p><p>IMO...The difference is that the "mechanical minutiae" is defined and thus gives you concrete advantages and disadvantages around the choice you make. On the other hand in the other systems being discussed it is purely up to consensus and /or GM judgement as to what weight if any your choice has in the context of the game... If you prefer one over the other cool... but it doesn't change the fact that mechanically there is little to no difference or weight behind the free-form descriptors in games like FATE, HeroQuest, etc.</p><p></p><p>In other words an attack with the descriptor Dagger Dervish +2 or Disciplined Sword Saint +2 amount to the same thing mechanically.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6862693, member: 48965"] Sure it does... My AC suffers because I can't ever use a shield... even when it might be more advantageous to have a higher defense vs. doing more damage... What do rulings have to do with this? We're in the realm of making stuff up whole cloth, not making rulings. Are there any rules in the book for what a particular descriptor can or can't be? Can or can't do? So what exactly am I "ruling" on? It's like saying hey, since D&D 5e has classes it's just making a ruling to create a Warlord class... :erm: I think you're viewing this incorrectly... First, climbing has more to it than just setting a DC and rolling. Climbing has it's own special movement rules... the DM has to rule whether a failed roll means no progress, a setback or falling... and so on More importantly climbing would be a part of the exploration pillar akin to a single round of combat at most (and even that might be a stretch) and thus in and of itself shouldn't be as complex as an entire combat (which is a combination of discrete round by round actions akin to the "action" of climbing that when combined compose an entire pillar). Ok... Did I lecture the OP about anything? If not why quote me and cite what others are doing as some sort of... what exactly? IMO...The difference is that the "mechanical minutiae" is defined and thus gives you concrete advantages and disadvantages around the choice you make. On the other hand in the other systems being discussed it is purely up to consensus and /or GM judgement as to what weight if any your choice has in the context of the game... If you prefer one over the other cool... but it doesn't change the fact that mechanically there is little to no difference or weight behind the free-form descriptors in games like FATE, HeroQuest, etc. In other words an attack with the descriptor Dagger Dervish +2 or Disciplined Sword Saint +2 amount to the same thing mechanically. [/QUOTE]
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