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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Imaro" data-source="post: 6863245" data-attributes="member: 48965"><p>1. Show me where I talk about stopping the players from having agency... (Unless agency has now morphed into do whatever you want whenever you want irregardless of everyone at the table???)</p><p></p><p>2. Yes in a situation where one player is forcing a conflicting play style on a group that they do not want, I believe the GM should step in and mediate the situation so that a satisfactory compromise is met. If no compromise can be reached (and this is a possibility where playstyles are just to divergent) then the DM should decide what style he wants to run and those who don't or can't go with that style should leave the group. </p><p></p><p>Not sure how you are using the word "tepid" here, could you define it because I have a feeling it has more to do with what you in particular feel makes a ??non-tepid?? game then any objective measure that could be applied to all groups. </p><p></p><p> Ultimately for me and my group it's about the most people having the most fun... When we achieve that, it's a good to extraordinary game, pretty simple. And I have to say our etiquette around compromise, along with light mediation (when necessary) by the DM results in that. But please tell me what your solution is as I'm always interested in hearing alternatives...</p></blockquote><p></p>
[QUOTE="Imaro, post: 6863245, member: 48965"] 1. Show me where I talk about stopping the players from having agency... (Unless agency has now morphed into do whatever you want whenever you want irregardless of everyone at the table???) 2. Yes in a situation where one player is forcing a conflicting play style on a group that they do not want, I believe the GM should step in and mediate the situation so that a satisfactory compromise is met. If no compromise can be reached (and this is a possibility where playstyles are just to divergent) then the DM should decide what style he wants to run and those who don't or can't go with that style should leave the group. Not sure how you are using the word "tepid" here, could you define it because I have a feeling it has more to do with what you in particular feel makes a ??non-tepid?? game then any objective measure that could be applied to all groups. Ultimately for me and my group it's about the most people having the most fun... When we achieve that, it's a good to extraordinary game, pretty simple. And I have to say our etiquette around compromise, along with light mediation (when necessary) by the DM results in that. But please tell me what your solution is as I'm always interested in hearing alternatives... [/QUOTE]
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