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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Imaro" data-source="post: 6863275" data-attributes="member: 48965"><p>It's not, I misread that part of your post because it was so close to the combat example. My bad, but I don't think non-combat, contrary to the misleading posts below, is any different in 5e. </p><p></p><p></p><p></p><p>Why would I object to the word "can"... 5e has been quite clear in it's empowerment of the DM to run the game in the manner he wants to and the usage of that word is exactly that... doesn't mean we don't have default rules & guidelines for when to make a Charisma check...</p><p></p><p></p><p></p><p>In the PHB (which is really what we should be referencing since the SRD is not the "rules" for D&D 5e) under each ability check are a listing of the skills (Cha has Deception, Persuasion, Intimidate, etc.) and specific instances of when (typically) a DM has you make a check for them... Now let me ask you this, are there any rules or examples in HeroQuest or FATE as to when my "Sooo Charming" descriptor should be used? How about my "Greatest Adventurer Alive" (Now we're really power gaming the system) descriptor. Don't worry... You don't have to answer I already know there aren't because they are free-form and by default can be anything you want.</p><p></p><p> </p><p></p><p></p><p>Not sure it's necessarily a GM skillset difference (I want to say it's a mental overhead/minutia difference but I honestly haven't spent the time analyzing it to that level). Softball and baseball rely on roughly the same skillsets to succeed but arre ultimately different.</p><p></p><p>It's a difference from both the player and GM perspective... In one the limitations and boundaries are a known quantity with some possible wiggle room in adjudication in usage (Athletics, a Strength check, lets you swim, climb, jump and stuff along those lines...). In the other there are no known boundaries or limitations and everything is created whole cloth (I'm the "Greatest Adventurer who ever lived"... uhm, ok.. what exactly does that entail??). I find it hard to believe that you don't see the difference in adjudicating side cases that may arise with an example and rules structure in place vs. creating something whole cloth... I'm not sure us continuing to discuss it is going to help you see the difference.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6863275, member: 48965"] It's not, I misread that part of your post because it was so close to the combat example. My bad, but I don't think non-combat, contrary to the misleading posts below, is any different in 5e. Why would I object to the word "can"... 5e has been quite clear in it's empowerment of the DM to run the game in the manner he wants to and the usage of that word is exactly that... doesn't mean we don't have default rules & guidelines for when to make a Charisma check... In the PHB (which is really what we should be referencing since the SRD is not the "rules" for D&D 5e) under each ability check are a listing of the skills (Cha has Deception, Persuasion, Intimidate, etc.) and specific instances of when (typically) a DM has you make a check for them... Now let me ask you this, are there any rules or examples in HeroQuest or FATE as to when my "Sooo Charming" descriptor should be used? How about my "Greatest Adventurer Alive" (Now we're really power gaming the system) descriptor. Don't worry... You don't have to answer I already know there aren't because they are free-form and by default can be anything you want. Not sure it's necessarily a GM skillset difference (I want to say it's a mental overhead/minutia difference but I honestly haven't spent the time analyzing it to that level). Softball and baseball rely on roughly the same skillsets to succeed but arre ultimately different. It's a difference from both the player and GM perspective... In one the limitations and boundaries are a known quantity with some possible wiggle room in adjudication in usage (Athletics, a Strength check, lets you swim, climb, jump and stuff along those lines...). In the other there are no known boundaries or limitations and everything is created whole cloth (I'm the "Greatest Adventurer who ever lived"... uhm, ok.. what exactly does that entail??). I find it hard to believe that you don't see the difference in adjudicating side cases that may arise with an example and rules structure in place vs. creating something whole cloth... I'm not sure us continuing to discuss it is going to help you see the difference. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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