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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Imaro" data-source="post: 6863336" data-attributes="member: 48965"><p>Then I still disagree. The "tools" that I assume we are speaking of (feats, magic items, mult-class combos) are strictly optional and under the purview of the DM, so no I don't see it as removing agency if it's done before the game starts... how can I remove or take away something that you never had in the first place? Now I agree it's bad form and removing agency if I suddenly yank these things after agreeing they were in the game for players to choose... But then I would assume in my hypothetical group that the rules would have been decided on to push the playstyle that was desired.</p><p></p><p></p><p></p><p>1. Can you deny someone access to AL based on their play style? </p><p>2. A player can agree that they are down for a certain style and then build a character clearly made for another style. </p><p>3. I already gave my suggestions for how to handle a non-homogenous group... a level of compromise, mediated by the GM , if they wish to all play together in the same game. </p><p>4. IME, more casual groups don't tend to care too much about all of the game philosophy we discuss here... and rarely run into issues like this because it's just not that important to them. YMMV of course.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6863336, member: 48965"] Then I still disagree. The "tools" that I assume we are speaking of (feats, magic items, mult-class combos) are strictly optional and under the purview of the DM, so no I don't see it as removing agency if it's done before the game starts... how can I remove or take away something that you never had in the first place? Now I agree it's bad form and removing agency if I suddenly yank these things after agreeing they were in the game for players to choose... But then I would assume in my hypothetical group that the rules would have been decided on to push the playstyle that was desired. 1. Can you deny someone access to AL based on their play style? 2. A player can agree that they are down for a certain style and then build a character clearly made for another style. 3. I already gave my suggestions for how to handle a non-homogenous group... a level of compromise, mediated by the GM , if they wish to all play together in the same game. 4. IME, more casual groups don't tend to care too much about all of the game philosophy we discuss here... and rarely run into issues like this because it's just not that important to them. YMMV of course. [/QUOTE]
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