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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="thecasualoblivion" data-source="post: 6863374" data-attributes="member: 59096"><p>Leaving out the optional stuff just changes the goalposts. I'll just optimize what's left. Certain classes(Wizard, Druid, Warlock, and Monk for example) can be almost completely optimized without any of those optional things, and given those limits I would be looking at those classes more closely.</p><p></p><p></p><p></p><p></p><p>1. I don't believe so outside of the other players ganging up on somebody, either in game or through out of game social pressure.</p><p>2. Are styles that hard coded? What about fully embracing a game's supposed style while also doing something else at the same time? I can build a combat death machine that is also a full and effective contributor in a social based campaign. System mastery can do that.</p><p>3. I think the bigger problem for non-homogenous groups is people who don't like 'X', whatever X is. Me liking to play some way doesn't necessarily mean I dislike other ways, and that goes for other people as well. As long as I get to kill stuff and the DM/game isn't arbitrary, I'm pretty easy to please. It's the people who can't stand what other people like who are the problem.</p><p>4. What about groups where half of the table is casual, or a table that is varying degrees of casual?</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6863374, member: 59096"] Leaving out the optional stuff just changes the goalposts. I'll just optimize what's left. Certain classes(Wizard, Druid, Warlock, and Monk for example) can be almost completely optimized without any of those optional things, and given those limits I would be looking at those classes more closely. 1. I don't believe so outside of the other players ganging up on somebody, either in game or through out of game social pressure. 2. Are styles that hard coded? What about fully embracing a game's supposed style while also doing something else at the same time? I can build a combat death machine that is also a full and effective contributor in a social based campaign. System mastery can do that. 3. I think the bigger problem for non-homogenous groups is people who don't like 'X', whatever X is. Me liking to play some way doesn't necessarily mean I dislike other ways, and that goes for other people as well. As long as I get to kill stuff and the DM/game isn't arbitrary, I'm pretty easy to please. It's the people who can't stand what other people like who are the problem. 4. What about groups where half of the table is casual, or a table that is varying degrees of casual? [/QUOTE]
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