Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 6863457" data-attributes="member: 6802951"><p>I'm fairly sure Imaro was talking about encounter design. Nothing about changing RAW or player agency during encounters. There is a habit in forums to misinterpret an argument in an extreme fashion sometimes.</p><p></p><p>The DM's responsibility is to ensure everyone at the table is having fun. There are situations where the play of one player is preventing or disrupting the fun of the others. Its up to the DM to adjust things to ensure that everyone gets their fun. Flat out changing RAW or saying "You can't do that." in response to a <em><strong>realistic</strong></em> action of one of other players however is not what was being talked about.</p><p></p><p>As I understand it, the situation Imaro was talking about is this:</p><p>Most of the group enjoy roleplaying and social encounters, one player very much prefers combat. She builds her character to be very good at combat, and because she enjoys it, will try to resolve as many encounters as possible through combat. </p><p></p><p>So: we have one player who is turning most of the nuanced social challenges into a sequence of to-hit and damage rolls. The other players do not find this fun, and would have preferred to resolve the encounter through non-combat means. However once Little-Miss-Combat-Monster has pulled steel and started killing, resolving the situation through non-combat means is unlikely. Therefore much of the game is no longer enjoyable to the remainder of the group. The only rules being broken is the implied social contract amongst a D&D group that everyone is here to have fun: no cheating or other rules being broken.</p><p></p><p>It is the DM's responsibility to change this situation so that everyone is having fun again. He can't (or shouldn't!) remove player agency by simply saying "You can't do that." when the disruptive player declares that they are drawing their weapon and attacking the merchant or guard captain or whatever. Neither should they just break rules by granting arbitrary bonuses to the captain's AC for example, in the hope that the rest of the party can bring the violent member under control before she lands a hit.</p><p></p><p>Instead. as Imaro seems to be saying, the DM needs to adjust encounters so there are less where starting a fight is a viable method of resolving them. There is almost always going to be some combat, where the butt-kicker can shine and get their . . . well, kicks. However this also allows the rest of the party the opportunity to enjoy themselves doing things that they like to as well.</p><p>Granted, the combat optimiser might prefer just a long series of combat encounters and find their fun a bit limited, but its probably the best compromise for everyone in the group.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6863457, member: 6802951"] I'm fairly sure Imaro was talking about encounter design. Nothing about changing RAW or player agency during encounters. There is a habit in forums to misinterpret an argument in an extreme fashion sometimes. The DM's responsibility is to ensure everyone at the table is having fun. There are situations where the play of one player is preventing or disrupting the fun of the others. Its up to the DM to adjust things to ensure that everyone gets their fun. Flat out changing RAW or saying "You can't do that." in response to a [i][b]realistic[/b][/i] action of one of other players however is not what was being talked about. As I understand it, the situation Imaro was talking about is this: Most of the group enjoy roleplaying and social encounters, one player very much prefers combat. She builds her character to be very good at combat, and because she enjoys it, will try to resolve as many encounters as possible through combat. So: we have one player who is turning most of the nuanced social challenges into a sequence of to-hit and damage rolls. The other players do not find this fun, and would have preferred to resolve the encounter through non-combat means. However once Little-Miss-Combat-Monster has pulled steel and started killing, resolving the situation through non-combat means is unlikely. Therefore much of the game is no longer enjoyable to the remainder of the group. The only rules being broken is the implied social contract amongst a D&D group that everyone is here to have fun: no cheating or other rules being broken. It is the DM's responsibility to change this situation so that everyone is having fun again. He can't (or shouldn't!) remove player agency by simply saying "You can't do that." when the disruptive player declares that they are drawing their weapon and attacking the merchant or guard captain or whatever. Neither should they just break rules by granting arbitrary bonuses to the captain's AC for example, in the hope that the rest of the party can bring the violent member under control before she lands a hit. Instead. as Imaro seems to be saying, the DM needs to adjust encounters so there are less where starting a fight is a viable method of resolving them. There is almost always going to be some combat, where the butt-kicker can shine and get their . . . well, kicks. However this also allows the rest of the party the opportunity to enjoy themselves doing things that they like to as well. Granted, the combat optimiser might prefer just a long series of combat encounters and find their fun a bit limited, but its probably the best compromise for everyone in the group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
Top