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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Imaro" data-source="post: 6863916" data-attributes="member: 48965"><p>I don't believe it is the same context, but then I explained that in the previous post. One gives clear guidelines/rules for what those skills encompass under the skill description... The other gives no guidance and leaves it up to the GM and or/player to figure out what the descriptor encompasses.</p><p></p><p></p><p></p><p>I'm unclear on exactly what you are saying here. I'm citing directly from the PHB... which has skills... that cover a wide range of fantasy adventuring actions... that have guidelines, examples and rules around their usage... why wouldn't most checks be primarily skill checks? </p><p></p><p>If most checks are not skill checks, well then you're playing a game of highly incompetent bumblers at a certain point since ability checks don't get proficiency bonuses added to the rolls and abilities max out at +5 (and very rarely if ever will all of a character's ability scores be at a 20 so we're talking about a range from -1 to +5). Also, since skills cover the majority of activities one will be called to task for during fantasy adventuring I find it hard to believe that the majority of checks in a game of 5e wouldn't use them. </p><p></p><p>I really don't understand how you're choosing to read the rules (especially since you purposefully chose to selectively ignore passages about skill checks which both have their own section and are in the ability check section as well.) but perhaps if you explain how you run 5e games I can get a better grasp on this but until you provide further explanation/rationale on your take... I think I'm reading and running the game in a way more in line with what the designers/developers intended for 5e.</p><p></p><p></p><p></p><p>Would it help me lie or deceive someone?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6863916, member: 48965"] I don't believe it is the same context, but then I explained that in the previous post. One gives clear guidelines/rules for what those skills encompass under the skill description... The other gives no guidance and leaves it up to the GM and or/player to figure out what the descriptor encompasses. I'm unclear on exactly what you are saying here. I'm citing directly from the PHB... which has skills... that cover a wide range of fantasy adventuring actions... that have guidelines, examples and rules around their usage... why wouldn't most checks be primarily skill checks? If most checks are not skill checks, well then you're playing a game of highly incompetent bumblers at a certain point since ability checks don't get proficiency bonuses added to the rolls and abilities max out at +5 (and very rarely if ever will all of a character's ability scores be at a 20 so we're talking about a range from -1 to +5). Also, since skills cover the majority of activities one will be called to task for during fantasy adventuring I find it hard to believe that the majority of checks in a game of 5e wouldn't use them. I really don't understand how you're choosing to read the rules (especially since you purposefully chose to selectively ignore passages about skill checks which both have their own section and are in the ability check section as well.) but perhaps if you explain how you run 5e games I can get a better grasp on this but until you provide further explanation/rationale on your take... I think I'm reading and running the game in a way more in line with what the designers/developers intended for 5e. Would it help me lie or deceive someone? [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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