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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="hawkeyefan" data-source="post: 6864009" data-attributes="member: 6785785"><p>I feel far less likely as a DM to be challenged by my players about rule interpretation. I think that 5E seems to have pushed things back in that direction. Which seems to jibe with players familiar with older editions, but can be a bit jarring for those who started playing in the highly codified 3E era or later.</p><p></p><p>Looking at the game material that they are releasing, the majority of it has the DM in mind. In 3E and 4E that was not the case at all. Many books were aimed specifically at players, giving hem tons of options (which many enjoyed), but which made the game much more complex, and often took a lot of control away from the DM. </p><p></p><p>In 5E, the content is limited to begin with, and the DM is also in control of what content makes it to his game. As a DM I appreciate this greatly, and I feel like the game is more contained. The likelihood that a player will arrive with some new book that I am not familiar with, that has a bunch of feats and options that break the rules I've used to create my encounters, is much lower. And since the content is limited in that way, the DM doesn't have to say things like "no, you can't use the feats in the Ultimate Feat Guide" and things like that, which frustrate players because who wouldn't be mad about that after dropping $50 on the book. Regardless of how much those splat books break the game, I could never fault players for wanting to use them. With 5E, I don't have to (for now, at least, although it seems that their model is keeping this kind of thing in mind).</p><p></p><p>Everyone is basically on the same page as far as what's in play. The only grey area would be whether or not to use play test type material as presented in the Unearthed Arcanna articles, or in 3rd party material or the DMsGuild. This early in the edition, that seems less of a concern, but it may grow with time.</p><p></p><p>Overall, I think 5E is a return to the role of the DM as originally envisioned. I think the major obstacle for players will be to learn to trust their DM to interpret things fairly. And the biggest challenge for the DM is to earn that trust by actually being fair, and to use the rules to help the players do what they want, rather than using them to tell the players why they can't do it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6864009, member: 6785785"] I feel far less likely as a DM to be challenged by my players about rule interpretation. I think that 5E seems to have pushed things back in that direction. Which seems to jibe with players familiar with older editions, but can be a bit jarring for those who started playing in the highly codified 3E era or later. Looking at the game material that they are releasing, the majority of it has the DM in mind. In 3E and 4E that was not the case at all. Many books were aimed specifically at players, giving hem tons of options (which many enjoyed), but which made the game much more complex, and often took a lot of control away from the DM. In 5E, the content is limited to begin with, and the DM is also in control of what content makes it to his game. As a DM I appreciate this greatly, and I feel like the game is more contained. The likelihood that a player will arrive with some new book that I am not familiar with, that has a bunch of feats and options that break the rules I've used to create my encounters, is much lower. And since the content is limited in that way, the DM doesn't have to say things like "no, you can't use the feats in the Ultimate Feat Guide" and things like that, which frustrate players because who wouldn't be mad about that after dropping $50 on the book. Regardless of how much those splat books break the game, I could never fault players for wanting to use them. With 5E, I don't have to (for now, at least, although it seems that their model is keeping this kind of thing in mind). Everyone is basically on the same page as far as what's in play. The only grey area would be whether or not to use play test type material as presented in the Unearthed Arcanna articles, or in 3rd party material or the DMsGuild. This early in the edition, that seems less of a concern, but it may grow with time. Overall, I think 5E is a return to the role of the DM as originally envisioned. I think the major obstacle for players will be to learn to trust their DM to interpret things fairly. And the biggest challenge for the DM is to earn that trust by actually being fair, and to use the rules to help the players do what they want, rather than using them to tell the players why they can't do it. [/QUOTE]
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