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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="JonnyP71" data-source="post: 6864554" data-attributes="member: 6788862"><p>I've yet to encounter a DM who thinks like that... the only one who has imposed any real restrictions did so in a short Birthright campaign which we ran as a fill in for a couple of months - but these were restrictions which carried over from the 2E setting and fitted the world as presented - we knew beforehand it would be more tactical/political and created characters to suit the setting. The game was a short (and enjoyable) experiment to give him a chance to run something in that setting for the 1st time in 20 years. It was also his 1st go at running 5E, so we kept everything pretty simple.</p><p></p><p>In all of our longer campaigns (3 other DMs, of which I am one) we all stick the following:</p><p>- any races/classes available in Official books/supplements - we do have a couple of thematic homebrewed tweaks (such as a Paladin of Light who has foregone Lay on Hands to be able to cast the Light cantrip)</p><p>- player chooses stat generation method, and entirely up to the player whether they roll hp or take average</p><p>- everyone is free to pick feats instead of ASIs</p><p>- multiclassing is allowed only if it fits the background/personality of the PC in question </p><p></p><p>We then build the campaigns around the characters, using a mixture of self-written, improvised, and converted (old school) material, with the players ultimately having the choice of what they do and where they go! Most weeks our main DM in one group will send us all messages asking for updates on our characters' goals and motivations, and work suitable material into the next few sessions accordingly.</p><p></p><p>And we all adopt a rule of cool approach to DMing - if in doubt, say yes and wing it! In my opinion, empowerment of a DM is a great thing, especially when that right is given to the DM who is imaginative and fair, a proper DM who understands that the role must be one of impartial referee, amateur actor and general storysmith, all weaved into one - not the players' adversary.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 6864554, member: 6788862"] I've yet to encounter a DM who thinks like that... the only one who has imposed any real restrictions did so in a short Birthright campaign which we ran as a fill in for a couple of months - but these were restrictions which carried over from the 2E setting and fitted the world as presented - we knew beforehand it would be more tactical/political and created characters to suit the setting. The game was a short (and enjoyable) experiment to give him a chance to run something in that setting for the 1st time in 20 years. It was also his 1st go at running 5E, so we kept everything pretty simple. In all of our longer campaigns (3 other DMs, of which I am one) we all stick the following: - any races/classes available in Official books/supplements - we do have a couple of thematic homebrewed tweaks (such as a Paladin of Light who has foregone Lay on Hands to be able to cast the Light cantrip) - player chooses stat generation method, and entirely up to the player whether they roll hp or take average - everyone is free to pick feats instead of ASIs - multiclassing is allowed only if it fits the background/personality of the PC in question We then build the campaigns around the characters, using a mixture of self-written, improvised, and converted (old school) material, with the players ultimately having the choice of what they do and where they go! Most weeks our main DM in one group will send us all messages asking for updates on our characters' goals and motivations, and work suitable material into the next few sessions accordingly. And we all adopt a rule of cool approach to DMing - if in doubt, say yes and wing it! In my opinion, empowerment of a DM is a great thing, especially when that right is given to the DM who is imaginative and fair, a proper DM who understands that the role must be one of impartial referee, amateur actor and general storysmith, all weaved into one - not the players' adversary. [/QUOTE]
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