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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="hawkeyefan" data-source="post: 6864597" data-attributes="member: 6785785"><p>I think getting group consensus on aspects of play beforehand is a huge piece of the puzzle to avoid in-game issues. This is very similar to how my group handles things these days. Obviously, this isn't as easy in organized play, but I think that's why they have the AL guidelines to act as a default understanding of the "table rules". </p><p></p><p></p><p></p><p>Sure. I wasn't saying that the role of the 5E DM was identical to earlier editions, just that there had been a shift back toward what the role was intended to be. However, in addition to your concept of the DM being bound, I'd also add another difference; that of the DM as an adversary. The earliest games with Gygax and Arneson et al certainly seemed to foster a competitive angle that I think doesn't fit with what the game has become. Such a dynamic may work at times, or for certain groups...and I think it was better suited to those early days and the way the game worked and was played. Now, player/DM competition, in my opinion, is a game destroyer. </p><p></p><p>So although I think the DM role now is more similar to those days, there are still some big differences.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6864597, member: 6785785"] I think getting group consensus on aspects of play beforehand is a huge piece of the puzzle to avoid in-game issues. This is very similar to how my group handles things these days. Obviously, this isn't as easy in organized play, but I think that's why they have the AL guidelines to act as a default understanding of the "table rules". Sure. I wasn't saying that the role of the 5E DM was identical to earlier editions, just that there had been a shift back toward what the role was intended to be. However, in addition to your concept of the DM being bound, I'd also add another difference; that of the DM as an adversary. The earliest games with Gygax and Arneson et al certainly seemed to foster a competitive angle that I think doesn't fit with what the game has become. Such a dynamic may work at times, or for certain groups...and I think it was better suited to those early days and the way the game worked and was played. Now, player/DM competition, in my opinion, is a game destroyer. So although I think the DM role now is more similar to those days, there are still some big differences. [/QUOTE]
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