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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="dave2008" data-source="post: 6865378" data-attributes="member: 83242"><p>I think 5e puts DM adjudication more front and center, because more adjudication is needed, but not "empowerment." They are not the same thing. Personally I run 5e pretty much like a I ran 1e and like I ran 4e. The only difference is that when I started in 1e, I was 12 and didn't know what I was doing. So I tended rail-road my players and acted somewhat like the "empowered" DM you described. But I grew out of that, and I think most DMs do. </p><p></p><p>Heck, if it is really an issue for you - why don't you rotate DMs? I believe somewhere in the 5e core books that is a recommendation, and kinda breaks the idea of DM empowerment if everyone is the DM.</p><p></p><p>I addition, I don't think 5e is hostile to the warlord concept (or fighters) - the designers just haven't figure out how to do it yet. With multiclassing and the right background and feats you can do a pretty good job of making a warlord with the core rules. And luckily there are lots of options on the DMsGuild as well.</p><p></p><p>Now, one clarification, I am a fairly accommodating DM. My 4e group consisted of a Lizardfolk (wizard/fighter), Yaun-ti (warlock/fighter), a dragon (ranger), a halfling (rouge) raised by shaugin, and two elves (druid and fighter). I literally gave them the MM and said they could select any intelligent creature with the understanding that we would have to adjust the creature as needed to balance it with the rest of the group.</p></blockquote><p></p>
[QUOTE="dave2008, post: 6865378, member: 83242"] I think 5e puts DM adjudication more front and center, because more adjudication is needed, but not "empowerment." They are not the same thing. Personally I run 5e pretty much like a I ran 1e and like I ran 4e. The only difference is that when I started in 1e, I was 12 and didn't know what I was doing. So I tended rail-road my players and acted somewhat like the "empowered" DM you described. But I grew out of that, and I think most DMs do. Heck, if it is really an issue for you - why don't you rotate DMs? I believe somewhere in the 5e core books that is a recommendation, and kinda breaks the idea of DM empowerment if everyone is the DM. I addition, I don't think 5e is hostile to the warlord concept (or fighters) - the designers just haven't figure out how to do it yet. With multiclassing and the right background and feats you can do a pretty good job of making a warlord with the core rules. And luckily there are lots of options on the DMsGuild as well. Now, one clarification, I am a fairly accommodating DM. My 4e group consisted of a Lizardfolk (wizard/fighter), Yaun-ti (warlock/fighter), a dragon (ranger), a halfling (rouge) raised by shaugin, and two elves (druid and fighter). I literally gave them the MM and said they could select any intelligent creature with the understanding that we would have to adjust the creature as needed to balance it with the rest of the group. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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