Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6865624" data-attributes="member: 996"><p>'Gaming the DM' is perhaps the most potent form of powergaming there is. Game with the same people for decades and the pendulum could swing back and forth between players having the DM's number (and 'acting with confidence' because they know exactly which plot hooks to go for, which to be careful around, and which to avoid, how to declare their actions to assure success, etc etc, etc), the the DM getting wise and throwing them curves for a while...</p><p></p><p>And, yes, a game - like D&D - that absolutely requires a DM - can safely assume/require a good enough one, if only in the sense that bad play experiences are the DM's fault.</p><p></p><p>He came right out and owned the 'powergamer' label. And, yes, 3e is beyond ideal for the dedicated optimizer/powergamer. It is choice-rich in the extreme, enthusiastically paying the price in complexity to provide all those choices, and provides lavish 'rewards for system mastery.'</p><p></p><p>A virtue of necessity, perhaps?</p><p></p><p>Always a good idea to some degree in a status-quo 'sandbox' style.</p><p></p><p> I'm more familiar with 1e advice than 2e, not recalling 2e being all that different. The idea, though, that the DM should set himself above the players both in imaginary authority over the world and, particularly, in rules-knowledge and 'player skill,' seems to be what he was getting at, and 5e strikes me as compatible with that philosophy, though with overruling the rules taking the pace of maintaining a mastery 'lead.'</p><p></p><p>If? In that case, the DM overrules the mechanics to get the desired results.</p><p></p><p>Yes, more so than you can probably easily imagine, and Yes, of course. And gotchyas, musn't sell gotchyas short for keeping AD&D challenging.</p><p>Though a player did take Sage of Ages in one Epic mini-campaign I ran, I can't say I noticed the issue. Then again, failing knowledge skill has never struck me as terribly helpful/important, I quite like that in 5e I can just forgo any such pointless randomness and just deliver the desired exposition via the character with the best skill as a matter of course.</p><p></p><p>Only if you're going to run with the system open and above board. If you can overrule it at whim, you can deal with such 'broken' bits case-by-case, as best fits your campaign at the moment. So if the fighter with Sharpshooter is wildy under-peforming at some range of levels, you can back off on countering the effectiveness of his feat and let him have a few moments in the sun, for instance.</p><p></p><p>You can always do stuff to build them up. The weapon renouncing monk's party faces the occasional rust monster. The ancestral shortsword is possessed by an ancestral spirit and gains slowly-increasing magical properties.</p><p></p><p>5e has opportunities for the DM to make ruling notwithstanding the rules built-in right down to its most basic resolution system.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6865624, member: 996"] 'Gaming the DM' is perhaps the most potent form of powergaming there is. Game with the same people for decades and the pendulum could swing back and forth between players having the DM's number (and 'acting with confidence' because they know exactly which plot hooks to go for, which to be careful around, and which to avoid, how to declare their actions to assure success, etc etc, etc), the the DM getting wise and throwing them curves for a while... And, yes, a game - like D&D - that absolutely requires a DM - can safely assume/require a good enough one, if only in the sense that bad play experiences are the DM's fault. He came right out and owned the 'powergamer' label. And, yes, 3e is beyond ideal for the dedicated optimizer/powergamer. It is choice-rich in the extreme, enthusiastically paying the price in complexity to provide all those choices, and provides lavish 'rewards for system mastery.' A virtue of necessity, perhaps? Always a good idea to some degree in a status-quo 'sandbox' style. I'm more familiar with 1e advice than 2e, not recalling 2e being all that different. The idea, though, that the DM should set himself above the players both in imaginary authority over the world and, particularly, in rules-knowledge and 'player skill,' seems to be what he was getting at, and 5e strikes me as compatible with that philosophy, though with overruling the rules taking the pace of maintaining a mastery 'lead.' If? In that case, the DM overrules the mechanics to get the desired results. Yes, more so than you can probably easily imagine, and Yes, of course. And gotchyas, musn't sell gotchyas short for keeping AD&D challenging. Though a player did take Sage of Ages in one Epic mini-campaign I ran, I can't say I noticed the issue. Then again, failing knowledge skill has never struck me as terribly helpful/important, I quite like that in 5e I can just forgo any such pointless randomness and just deliver the desired exposition via the character with the best skill as a matter of course. Only if you're going to run with the system open and above board. If you can overrule it at whim, you can deal with such 'broken' bits case-by-case, as best fits your campaign at the moment. So if the fighter with Sharpshooter is wildy under-peforming at some range of levels, you can back off on countering the effectiveness of his feat and let him have a few moments in the sun, for instance. You can always do stuff to build them up. The weapon renouncing monk's party faces the occasional rust monster. The ancestral shortsword is possessed by an ancestral spirit and gains slowly-increasing magical properties. 5e has opportunities for the DM to make ruling notwithstanding the rules built-in right down to its most basic resolution system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
Top