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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Ovinomancer" data-source="post: 6866455" data-attributes="member: 16814"><p>They're both. Frex, in my campaign, I have a handful of house rules that are tied to the campaign world and the tone I wanted to set. Languages, for one -- I added regional languages and created 'difficult' languages that take one slot for limited ability to speak and write (simple concepts, etc., like one year of high school language classes), and two slots for full ability, and give some backgrounds access to one difficult language for one slot. I also set all races to the same general life-span -- elves live for 100 years on average, not many 100s. These help set the tone I wanted to run, and had no player input except the buy-in during session 0.</p><p></p><p>As the campaign moves on, though, I've had the occasion to make a ruling on something during the game. For the interests of time during play, I rule and the play moves on, but it gets noted as something to revisit after the session. I'll discuss with the players (especially the impacted ones) and get feedback before implementing a house rule. I try my best to make rulings as permissive as possible during play, even if it gets decided later to go with something more restrictive. Although, I do retain the final authority on house rules. As has been said, though, a DM that rules too much may find themselves without players, so I try to keep a light touch.</p><p></p><p></p><p>EDIT: aaaaand ninja'd by lowkey, who says it better.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6866455, member: 16814"] They're both. Frex, in my campaign, I have a handful of house rules that are tied to the campaign world and the tone I wanted to set. Languages, for one -- I added regional languages and created 'difficult' languages that take one slot for limited ability to speak and write (simple concepts, etc., like one year of high school language classes), and two slots for full ability, and give some backgrounds access to one difficult language for one slot. I also set all races to the same general life-span -- elves live for 100 years on average, not many 100s. These help set the tone I wanted to run, and had no player input except the buy-in during session 0. As the campaign moves on, though, I've had the occasion to make a ruling on something during the game. For the interests of time during play, I rule and the play moves on, but it gets noted as something to revisit after the session. I'll discuss with the players (especially the impacted ones) and get feedback before implementing a house rule. I try my best to make rulings as permissive as possible during play, even if it gets decided later to go with something more restrictive. Although, I do retain the final authority on house rules. As has been said, though, a DM that rules too much may find themselves without players, so I try to keep a light touch. EDIT: aaaaand ninja'd by lowkey, who says it better. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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