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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="thecasualoblivion" data-source="post: 6876174" data-attributes="member: 59096"><p>The lack of a trade off. The 2E Fighter was a tank and DPR-tastic at the same time, by default, without having to choose between the two. The differentiation was limited to stats and gear,</p><p></p><p></p><p>I've spent roughly 50% of my time in 4E in the Defender role, and I've played just about every variant that at least somewhat works. Shielding Swordmage, while being functional on a basic level doesn't really rise much beyond that no matter how much you optimize it, and was the weakest overall Defender I've ever played. That being said, it does have some redeeming qualities as one of the most amazing Hybrid classes. For some strange reason, Swordmage powers suck when used by a Swordmage but are very strong on a Wizard, Warlock or Aritifcer.</p><p></p><p>4E felt like it rewarded you for 'team' contributions. In 5E 'team' contributions feel like being stuck playing the Cleric in 2E.</p><p></p><p></p><p>I have thought about it. its just that it's another instance of trying to read the DM's mind in the future based on zero evidence, so there's really nothing I can make of it.</p><p></p><p>For what it's worth, I find the 6-8 encounter/2-3 short rest 'adventuring day' far clunkier than 4E's roles. Also less flexible, as what there is of balance in 5E goes straight out the window when you start deviating from the assumed 'day'.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6876174, member: 59096"] The lack of a trade off. The 2E Fighter was a tank and DPR-tastic at the same time, by default, without having to choose between the two. The differentiation was limited to stats and gear, I've spent roughly 50% of my time in 4E in the Defender role, and I've played just about every variant that at least somewhat works. Shielding Swordmage, while being functional on a basic level doesn't really rise much beyond that no matter how much you optimize it, and was the weakest overall Defender I've ever played. That being said, it does have some redeeming qualities as one of the most amazing Hybrid classes. For some strange reason, Swordmage powers suck when used by a Swordmage but are very strong on a Wizard, Warlock or Aritifcer. 4E felt like it rewarded you for 'team' contributions. In 5E 'team' contributions feel like being stuck playing the Cleric in 2E. I have thought about it. its just that it's another instance of trying to read the DM's mind in the future based on zero evidence, so there's really nothing I can make of it. For what it's worth, I find the 6-8 encounter/2-3 short rest 'adventuring day' far clunkier than 4E's roles. Also less flexible, as what there is of balance in 5E goes straight out the window when you start deviating from the assumed 'day'. [/QUOTE]
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