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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="pemerton" data-source="post: 6877301" data-attributes="member: 42582"><p>Apropos of this: I was reading p 61 of Gygax's DMG for another purpose, but came across this passage:</p><p></p><p style="margin-left: 20px">Combat is a common pursuit in the vast majority of adventures . . .</p><p></p><p>The 5e SRD says (p ):</p><p></p><p style="margin-left: 20px">Injury and the risk of death are constant companions of those who explore fantasy gaming worlds. The thrust of a sword, a well-placed arrow, or a blast of flame from a <em><strong>fireball</strong></em> spell all have the potential to damage, or even kill, the hardiest of creatures.</p><p></p><p>That also suggests that combat is expected to be fairly common, although traps can also lead to arrows (but maybe not well-placed ones?) and to blasts of flame.</p><p></p><p>A question: don't the fighting styles, and even moreso some of the feats (Polearm Master, Great Weapon Master, Sharpshooter) push towards specialisation in 5e? And for that mater, doesn't the need to choose whether to bump STR or DEX create something of a similar pressure?</p><p></p><p>I can see that bounded accuracy might alleviate the stat pressure to some degree; but that still leaves the fighting styles and feats.</p><p></p><p>And a comment: in 4e we have (at 30th level) a fighter who can switch between hammers, axes and polearms; and a sorcerer who can cast spells, throw a dagger and stab with a dagger, all with "level appropriate" to hit and damage. Building to a degree of versatility is not as hard as all that. (And even in B/X you'll see the versatility drop quite a bit once the PC has a magic weapon that s/he relies on.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6877301, member: 42582"] Apropos of this: I was reading p 61 of Gygax's DMG for another purpose, but came across this passage: [indent]Combat is a common pursuit in the vast majority of adventures . . .[/indent] The 5e SRD says (p ): [indent]Injury and the risk of death are constant companions of those who explore fantasy gaming worlds. The thrust of a sword, a well-placed arrow, or a blast of flame from a [I][B]fireball[/B][/I] spell all have the potential to damage, or even kill, the hardiest of creatures.[/indent] That also suggests that combat is expected to be fairly common, although traps can also lead to arrows (but maybe not well-placed ones?) and to blasts of flame. A question: don't the fighting styles, and even moreso some of the feats (Polearm Master, Great Weapon Master, Sharpshooter) push towards specialisation in 5e? And for that mater, doesn't the need to choose whether to bump STR or DEX create something of a similar pressure? I can see that bounded accuracy might alleviate the stat pressure to some degree; but that still leaves the fighting styles and feats. And a comment: in 4e we have (at 30th level) a fighter who can switch between hammers, axes and polearms; and a sorcerer who can cast spells, throw a dagger and stab with a dagger, all with "level appropriate" to hit and damage. Building to a degree of versatility is not as hard as all that. (And even in B/X you'll see the versatility drop quite a bit once the PC has a magic weapon that s/he relies on.) [/QUOTE]
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