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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="HomegrownHydra" data-source="post: 6877731" data-attributes="member: 6775557"><p>The whole reason there are so many different systems (and more being created everyday) is to cater to different play styles. If systems didn't try to encourage particular play styles then there would be no need to have more than one game that we all play. The impetus for modern game design was the realization that mechanics have a massive impact on play and so they can be harnessed to create a specific experience, and this has unleashed a huge variety games tailored to a narrow style. Even universal systems that are intended for just about any genre will dictate how the game is played (a horror game using GURPS will unfold totally differently than one using Fate).</p><p></p><p>D&D itself was originally mechanically geared toward a very specific playstyle. That people played it many different ways wasn't because it was agnostic about playstyles, but because most people didn't have the wargaming background Gygax and Arneson did and so they didn't realize how it was intended to be played. 5e does try to be agnostic, but that isn't really possible. So while the designers may have tried to avoid encouraging one style, its mechanics are going to shape how people play. For instance, the total recovery of HP and abilities essentially every day means that frequent combat is much more of a reasonable approach than if there were serious lasting wounds that took months to heal and spells took weeks to recharge. Getting xp for winning fights also encourages combat.</p></blockquote><p></p>
[QUOTE="HomegrownHydra, post: 6877731, member: 6775557"] The whole reason there are so many different systems (and more being created everyday) is to cater to different play styles. If systems didn't try to encourage particular play styles then there would be no need to have more than one game that we all play. The impetus for modern game design was the realization that mechanics have a massive impact on play and so they can be harnessed to create a specific experience, and this has unleashed a huge variety games tailored to a narrow style. Even universal systems that are intended for just about any genre will dictate how the game is played (a horror game using GURPS will unfold totally differently than one using Fate). D&D itself was originally mechanically geared toward a very specific playstyle. That people played it many different ways wasn't because it was agnostic about playstyles, but because most people didn't have the wargaming background Gygax and Arneson did and so they didn't realize how it was intended to be played. 5e does try to be agnostic, but that isn't really possible. So while the designers may have tried to avoid encouraging one style, its mechanics are going to shape how people play. For instance, the total recovery of HP and abilities essentially every day means that frequent combat is much more of a reasonable approach than if there were serious lasting wounds that took months to heal and spells took weeks to recharge. Getting xp for winning fights also encourages combat. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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