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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6877946" data-attributes="member: 6701872"><p>We seem to be talking past each other; this conflating you describe is the exact thing which I have based my opinion on this matter upon - because the designers of D&D, for all but 2nd edition at the very least, had in mind a lot more than the common misconception in question suggests they had in mind.</p><p></p><p>And the designers of other games that people think of as "less combat focused" still intend upon combat to be a variable-to-individual-taste aspect of the game - which is what it is in D&D (with 2nd edition being a semi-exception)</p><p></p><p></p><p>It would be bad because it would mean that what are in reality negative misconceptions - a thing which can potentially be overcome, resulting in more people being D&D fans - would instead be negative realities responsible for certain people not being D&D fans</p><p></p><p>If you don't see how it is relevant, then I'm not sure you understand the point that I made that you are arguing against.</p><p></p><p>The mechanics of Shadowrun, to use an example, cover all manner of activity - just like the D&D rules do. But if you dig in and determine how many of the "crunchy bits" of the game apply to combat scenarios, even if they also apply to some non-combat scenarios, you find that both games have a very high percentage of content that is combat-oriented.</p><p></p><p>Same with all the World of Darkness (new and old) games that I've read. Same with Call of Cthulhu. Same with Savage Worlds. Same with GURPS. Same with all of the D&D-esque games I've heard of, even the ones that intentionally decide they aren't just cloning a particular version of D&D. Same with Exalted... and so on.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6877946, member: 6701872"] We seem to be talking past each other; this conflating you describe is the exact thing which I have based my opinion on this matter upon - because the designers of D&D, for all but 2nd edition at the very least, had in mind a lot more than the common misconception in question suggests they had in mind. And the designers of other games that people think of as "less combat focused" still intend upon combat to be a variable-to-individual-taste aspect of the game - which is what it is in D&D (with 2nd edition being a semi-exception) It would be bad because it would mean that what are in reality negative misconceptions - a thing which can potentially be overcome, resulting in more people being D&D fans - would instead be negative realities responsible for certain people not being D&D fans If you don't see how it is relevant, then I'm not sure you understand the point that I made that you are arguing against. The mechanics of Shadowrun, to use an example, cover all manner of activity - just like the D&D rules do. But if you dig in and determine how many of the "crunchy bits" of the game apply to combat scenarios, even if they also apply to some non-combat scenarios, you find that both games have a very high percentage of content that is combat-oriented. Same with all the World of Darkness (new and old) games that I've read. Same with Call of Cthulhu. Same with Savage Worlds. Same with GURPS. Same with all of the D&D-esque games I've heard of, even the ones that intentionally decide they aren't just cloning a particular version of D&D. Same with Exalted... and so on. [/QUOTE]
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