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D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Herobizkit" data-source="post: 6877969" data-attributes="member: 36150"><p>This thread is huge.</p><p></p><p>I dipped in and out and what I got is this:</p><p></p><p>thecasualoblivion loved 4e because 4e's design was inherently combat-centric. 4e Encounters games were "enter these 5 rooms boxed together and murder everything for 3 hours" as a co-op/team effort.</p><p></p><p>5's design is "let's get back to the role-playing side of gaming". AL games try to involve players in a collective story-telling environment while also having some combat.</p><p></p><p>As I see it, thecasualoblivion says "no thanks" to the story and waits politely while everyone elfs it up until his sword is ready to take on the combat challenges.</p><p></p><p>His/her preference of play style is a completely valid play style, but one that is not reflected in the spirit of 5e's "back to the story" style, hence their frustration.</p><p></p><p>I totally get it. We have a kid in our game who flakes out whenever anything non-combat hits the table. We hate him for it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But his Challenge/Submission styled arse still wants to come to the table and be part of our mostly Narrative/Expression group and that's fine. The DM knows not to prep anything story-related for him and the player is perfectly fine with that. Sometimes we're not, but that's because we tend to bounce off each other for improv and having one non-invested player makes it harder for our own immersion/story.</p><p></p><p>D&D allows for <a href="http://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/" target="_blank">a bunch of playstyles</a> and a decent DM will try and provide for as many as possible.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6877969, member: 36150"] This thread is huge. I dipped in and out and what I got is this: thecasualoblivion loved 4e because 4e's design was inherently combat-centric. 4e Encounters games were "enter these 5 rooms boxed together and murder everything for 3 hours" as a co-op/team effort. 5's design is "let's get back to the role-playing side of gaming". AL games try to involve players in a collective story-telling environment while also having some combat. As I see it, thecasualoblivion says "no thanks" to the story and waits politely while everyone elfs it up until his sword is ready to take on the combat challenges. His/her preference of play style is a completely valid play style, but one that is not reflected in the spirit of 5e's "back to the story" style, hence their frustration. I totally get it. We have a kid in our game who flakes out whenever anything non-combat hits the table. We hate him for it. :) But his Challenge/Submission styled arse still wants to come to the table and be part of our mostly Narrative/Expression group and that's fine. The DM knows not to prep anything story-related for him and the player is perfectly fine with that. Sometimes we're not, but that's because we tend to bounce off each other for improv and having one non-invested player makes it harder for our own immersion/story. D&D allows for [url=http://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/]a bunch of playstyles[/url] and a decent DM will try and provide for as many as possible. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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