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D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Tony Vargas" data-source="post: 6878256" data-attributes="member: 996"><p>Where do you think they're implying it came 'back' from. The assertion that it's once again possible to RP carries with it the assertion that at some point it wasn't possible. That was never the case.</p><p></p><p>I'll concede that balance was not a design priority of 5e, but neither was dictating flavor mechanically. If a spell or monster is 'swingy' or questionably balanced in 5e, it's more likely it was done to evoke classic feel than to dictate story elements to the DM.</p><p></p><p>Ah. Still sounds like an intriguing exercise.</p><p></p><p>Heh. When I read farm boy, I immediately thought 'but, Luke Skywalker!' ;P </p><p></p><p>It's also a matter of behavior. Heroes in genre take extreme risks and consistently succeed in spite of them. That is, yes, a matter of extraordinary ability. It's also a matter of attitude. In classic D&D, 'skilled play' often meant cautious, pragmatic, and even paranoid play, and those aren't things exactly conducive to genre heroism. It's more the stuff of anti-heroes, if that.</p><p></p><p>Defined vs free-form (not nearly the same thing as freedom) is mainly about what kind of player skill applies. The former provides opportunities for system mastery (with greater rewards the less robustly balanced the system is), the latter makes 'gaming the GM' more significant.</p><p></p><p>Well, it is trying to be D&D for everyone who ever loved D&D, so that's 5+ different editions it's trying to be simultaneously, while specifically evoking the feel of the 2e & earlier editions, and specifically having 'fast combat' among other things. I don't see how anything other than the strong emphasis on DM Empowerment was going to in any way deliver on that. </p><p></p><p>But, I guess that depends on what it seems to be trying to be from your PoV. Because it probably is trying to be that, just not only that....</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6878256, member: 996"] Where do you think they're implying it came 'back' from. The assertion that it's once again possible to RP carries with it the assertion that at some point it wasn't possible. That was never the case. I'll concede that balance was not a design priority of 5e, but neither was dictating flavor mechanically. If a spell or monster is 'swingy' or questionably balanced in 5e, it's more likely it was done to evoke classic feel than to dictate story elements to the DM. Ah. Still sounds like an intriguing exercise. Heh. When I read farm boy, I immediately thought 'but, Luke Skywalker!' ;P It's also a matter of behavior. Heroes in genre take extreme risks and consistently succeed in spite of them. That is, yes, a matter of extraordinary ability. It's also a matter of attitude. In classic D&D, 'skilled play' often meant cautious, pragmatic, and even paranoid play, and those aren't things exactly conducive to genre heroism. It's more the stuff of anti-heroes, if that. Defined vs free-form (not nearly the same thing as freedom) is mainly about what kind of player skill applies. The former provides opportunities for system mastery (with greater rewards the less robustly balanced the system is), the latter makes 'gaming the GM' more significant. Well, it is trying to be D&D for everyone who ever loved D&D, so that's 5+ different editions it's trying to be simultaneously, while specifically evoking the feel of the 2e & earlier editions, and specifically having 'fast combat' among other things. I don't see how anything other than the strong emphasis on DM Empowerment was going to in any way deliver on that. But, I guess that depends on what it seems to be trying to be from your PoV. Because it probably is trying to be that, just not only that.... [/QUOTE]
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