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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="thecasualoblivion" data-source="post: 6878424" data-attributes="member: 59096"><p>Part of it is familiarity. I have modified 2E to my satisfaction in the past, and am still familiar enough with both 2E and my modifications that I could start a 2E game tomorrow with full confidence. I even might be tempted to try to add in some modern bits like defender mechanics, at-will magic, and non-2E classes and feel like I have enough system mastery to at least contemplate doing so. With 5E, I run into things like ASI/feats, and juggling bounded accuracy and magic items. The healing/resting system I could probably modify no sweat. The bounded accuracy thing would probably be my biggest hangup. The modifications I would make would likely break bounded accuracy, and the mathematician in me would be bothered by the conflict between my modifications and the base system being designed around bounded accuracy. It probably wouldn't affect play at all, but it would drive me nuts(just like 3E's mathematical flaws drove me nuts regardless of whether they impacted play or not). </p><p></p><p>Another consideration is culture. Back during the 2E era, heavy modifications and/or playing a higher powered game was more or less par for the course, at least in my area. Nobody even blinked, and playing it straight would have been much stranger and/or unpopular. I find 5E's culture to be geared mostly towards more or less playing out of the books, and while I don't foresee the reaction to heavy modifications being likely to be negative, I would expect puzzlement. </p><p></p><p>Last of all it would be investment. I don't particularly like 5E, and my motivation/enthusiasm for modifying it would be less. Given that I wouldn't really have to put much work into putting my modified 2E together, or running 13th Age more or less out of the book and dumping the setting for something more like D&D, I'm not sure I would bother given a similar end result as a goal.(running 3.5E E6 would be more of a stab in the dark for me).</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6878424, member: 59096"] Part of it is familiarity. I have modified 2E to my satisfaction in the past, and am still familiar enough with both 2E and my modifications that I could start a 2E game tomorrow with full confidence. I even might be tempted to try to add in some modern bits like defender mechanics, at-will magic, and non-2E classes and feel like I have enough system mastery to at least contemplate doing so. With 5E, I run into things like ASI/feats, and juggling bounded accuracy and magic items. The healing/resting system I could probably modify no sweat. The bounded accuracy thing would probably be my biggest hangup. The modifications I would make would likely break bounded accuracy, and the mathematician in me would be bothered by the conflict between my modifications and the base system being designed around bounded accuracy. It probably wouldn't affect play at all, but it would drive me nuts(just like 3E's mathematical flaws drove me nuts regardless of whether they impacted play or not). Another consideration is culture. Back during the 2E era, heavy modifications and/or playing a higher powered game was more or less par for the course, at least in my area. Nobody even blinked, and playing it straight would have been much stranger and/or unpopular. I find 5E's culture to be geared mostly towards more or less playing out of the books, and while I don't foresee the reaction to heavy modifications being likely to be negative, I would expect puzzlement. Last of all it would be investment. I don't particularly like 5E, and my motivation/enthusiasm for modifying it would be less. Given that I wouldn't really have to put much work into putting my modified 2E together, or running 13th Age more or less out of the book and dumping the setting for something more like D&D, I'm not sure I would bother given a similar end result as a goal.(running 3.5E E6 would be more of a stab in the dark for me). [/QUOTE]
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