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D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Tony Vargas" data-source="post: 6878438" data-attributes="member: 996"><p>Well, you can certainly dial up the power as high as you like. Simply running at higher level. Passing out more magic items - you could go full old-school 'Monty Haul' if you wanted.</p><p></p><p>But, yeah, 'player centric' isn't a feature of the system. OTOH, you could run it that way. It's just a matter of paying attention to what players want and being there to customize character details to meet concept as needed. Hammering out a variation on or entirely new Background is an example 5e mentions explicitly, for instance.</p><p></p><p>DMing is more of an investment, sure. But, it's also more of a contribution to the health & success of the hobby. Think about the players who'd enjoy the kind of game you might able to run with 5e...</p><p></p><p>That's probably just the lingering influence of the Encounters program on AL. AL needs to standardize because it's organized play. But, even then, the standard resolution systems leave you with a lot of latitude to make rulings in the moment.</p><p></p><p></p><p>I was an inveterate rules-tinkerer, myself. Not everyone's up for that. But, while I had a giant D-ring binder of variants for my long-running AD&D campaign, I quickly found it wasn't worth the effort with 3e & 4e. In 3e there was just too much cultural resistance to the idea of 'house rules' RAW just had a stranglehold on the community consciousness. In 4e I could just add stuff or do this or that thing differently, but formal house rules substantially re-working the system weren't worth the relatively small improvements possible. 5e is really open not just to 'modules' (variants we used to call 'em) and formal house-rules, but to just that 'get out of the way' feature - you can largely ignore it and do whatever works in the moment. It's at least as much a matter of attitude as system, though, and attitude may vary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6878438, member: 996"] Well, you can certainly dial up the power as high as you like. Simply running at higher level. Passing out more magic items - you could go full old-school 'Monty Haul' if you wanted. But, yeah, 'player centric' isn't a feature of the system. OTOH, you could run it that way. It's just a matter of paying attention to what players want and being there to customize character details to meet concept as needed. Hammering out a variation on or entirely new Background is an example 5e mentions explicitly, for instance. DMing is more of an investment, sure. But, it's also more of a contribution to the health & success of the hobby. Think about the players who'd enjoy the kind of game you might able to run with 5e... That's probably just the lingering influence of the Encounters program on AL. AL needs to standardize because it's organized play. But, even then, the standard resolution systems leave you with a lot of latitude to make rulings in the moment. I was an inveterate rules-tinkerer, myself. Not everyone's up for that. But, while I had a giant D-ring binder of variants for my long-running AD&D campaign, I quickly found it wasn't worth the effort with 3e & 4e. In 3e there was just too much cultural resistance to the idea of 'house rules' RAW just had a stranglehold on the community consciousness. In 4e I could just add stuff or do this or that thing differently, but formal house rules substantially re-working the system weren't worth the relatively small improvements possible. 5e is really open not just to 'modules' (variants we used to call 'em) and formal house-rules, but to just that 'get out of the way' feature - you can largely ignore it and do whatever works in the moment. It's at least as much a matter of attitude as system, though, and attitude may vary. ;) [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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