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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="thecasualoblivion" data-source="post: 6878467" data-attributes="member: 59096"><p>Most of the drama in the edition wars was over tradition, change and identity, as opposed to play style. I can play D&D my way regardless of edition too, even 5E, but it's easier in some places than in others. My major beefs with 5E are lack of character customization compared to other games(including rpg video games), DM empowerment(which is more a philosophical thing than a problem at the table), randomness(which I am learning is a direct consequence of bounded accuracy), and a de-emphasis on combat. Note that the comparison between combat between 5E and 2E is an interesting one, which I will expand upon at the end.</p><p></p><p></p><p>I still wouldn't feel 5E lends itself well to this, compared to other editions. The combat de-emphasis really is hard to get around, especially given my note on AD&D at the end of this post</p><p></p><p></p><p></p><p>I think two editions and how many years of D&D where there was 'resistance' to house rules has definitely carried over to the 5E era to some degree. In addition, one thing I will give 5E credit for is that it doesn't have glaring issues that almost demand fixing like AD&D and the 3E era tended to have.</p><p></p><p>Now, a note on AD&D:</p><p></p><p>I have a hell of a lot of respect for AD&D as a base combat engine. There is a lot about it that if played RAW tend not to square with running a long, ongoing campaign where the main characters don't die and the lethality was very much in conflict with running a cinematic action combat focused game, but the base engine with its wargaming roots was very good. I feel this way more than anything because of a computer game called Curse of the Azure Bonds. There were some scant bits of story and exploration, but that game was more or less 90% killing monsters using the AD&D combat engine, and the game was fun just for that. I had actually played that game beginning to end at least 3-5 times before I started playing D&D tabletop with live people, and it was a big influence on me when I became a DM. The game itself actually addressed those flaws. It ran a higher powered game with lots of magic items and you could start with 18 in every stat(Max exceptional strength). Resting for hp and spells was downright trivial, and saving most anytime eased up on the lethality.</p><p></p><p>It's partly for this reason I find 5E combat to be lacking compared to AD&D(the other part would be the greater consequences of AD&D combat adding drama and meaning). I compare it to what AD&D could do in Curse of the Azure Bonds or with my houserules, and it really doesn't measure up.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6878467, member: 59096"] Most of the drama in the edition wars was over tradition, change and identity, as opposed to play style. I can play D&D my way regardless of edition too, even 5E, but it's easier in some places than in others. My major beefs with 5E are lack of character customization compared to other games(including rpg video games), DM empowerment(which is more a philosophical thing than a problem at the table), randomness(which I am learning is a direct consequence of bounded accuracy), and a de-emphasis on combat. Note that the comparison between combat between 5E and 2E is an interesting one, which I will expand upon at the end. I still wouldn't feel 5E lends itself well to this, compared to other editions. The combat de-emphasis really is hard to get around, especially given my note on AD&D at the end of this post I think two editions and how many years of D&D where there was 'resistance' to house rules has definitely carried over to the 5E era to some degree. In addition, one thing I will give 5E credit for is that it doesn't have glaring issues that almost demand fixing like AD&D and the 3E era tended to have. Now, a note on AD&D: I have a hell of a lot of respect for AD&D as a base combat engine. There is a lot about it that if played RAW tend not to square with running a long, ongoing campaign where the main characters don't die and the lethality was very much in conflict with running a cinematic action combat focused game, but the base engine with its wargaming roots was very good. I feel this way more than anything because of a computer game called Curse of the Azure Bonds. There were some scant bits of story and exploration, but that game was more or less 90% killing monsters using the AD&D combat engine, and the game was fun just for that. I had actually played that game beginning to end at least 3-5 times before I started playing D&D tabletop with live people, and it was a big influence on me when I became a DM. The game itself actually addressed those flaws. It ran a higher powered game with lots of magic items and you could start with 18 in every stat(Max exceptional strength). Resting for hp and spells was downright trivial, and saving most anytime eased up on the lethality. It's partly for this reason I find 5E combat to be lacking compared to AD&D(the other part would be the greater consequences of AD&D combat adding drama and meaning). I compare it to what AD&D could do in Curse of the Azure Bonds or with my houserules, and it really doesn't measure up. [/QUOTE]
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