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D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Tony Vargas" data-source="post: 6878488" data-attributes="member: 996"><p>That highlights a difference between RL heroism, which is so often posthumous, and fictional heroism. D&D is primarily inspired by fictional heroism, being a fantasy RPG and all.</p><p></p><p>I'm not going to dispute or agree with that, but a lot of it (whatever was behind it) was couched in terms of 'playstyle.' </p><p></p><p>Obviously intended, as it fights 'player entitlement' and 'powergaming' and makes the game 'simpler' (uncalled for parenthetical, though - can we, please, never compare D&D to a video game again?). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Which 5e treats as antithetical to 'player empowerment' in the for of those player options you'd've liked to've had. I don't agree with that treatment, per se, but I do find that DM Empowerment really does border on the panacea it's made out to be. 'Bad' DMs being the obvious fly in the ointment.</p><p></p><p> </p><p></p><p>Before we get into the 2e comparison: 5e de-emphasizes combat mainly by making it shorter (in terms of both rounds and table-time) or in order to make it shorter. It's not that hard to get around - from the Empowered DM's side of the screen - just design larger, more challenging, combats that require more tactics, cooperation (or optimization, including DM-abetted customization), and resources to get through, and run fewer of them each day. There's a few optional module you can flip on - some basic grid rules, gratuitous facing, universal marking, &c. </p><p></p><p>5e has DM intervention built into the basic resolution system, so the foundation for tinkering is very much there, it can just be in the moment as easily as in a sheaf of written house rules. </p><p></p><p>Nevermind.</p><p></p><p>Old-school/CaW styles and 'classic feel' aside, 5e doesn't have to be like that, and isn't as inclined that way as the classic game may have been for some groups. </p><p></p><p>RL - or 'gritty realistic' - heroism can be all about the circumstances under which you assume corpse-ness.</p><p></p><p>Hey! It's not 'fudging' it's Empowered-DM-moderated-flexible-resolution. And you're not supposed to be peeking behind the screen... Bad! Bad player! No XP!</p><p></p><p>;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6878488, member: 996"] That highlights a difference between RL heroism, which is so often posthumous, and fictional heroism. D&D is primarily inspired by fictional heroism, being a fantasy RPG and all. I'm not going to dispute or agree with that, but a lot of it (whatever was behind it) was couched in terms of 'playstyle.' Obviously intended, as it fights 'player entitlement' and 'powergaming' and makes the game 'simpler' (uncalled for parenthetical, though - can we, please, never compare D&D to a video game again?). ;) Which 5e treats as antithetical to 'player empowerment' in the for of those player options you'd've liked to've had. I don't agree with that treatment, per se, but I do find that DM Empowerment really does border on the panacea it's made out to be. 'Bad' DMs being the obvious fly in the ointment. Before we get into the 2e comparison: 5e de-emphasizes combat mainly by making it shorter (in terms of both rounds and table-time) or in order to make it shorter. It's not that hard to get around - from the Empowered DM's side of the screen - just design larger, more challenging, combats that require more tactics, cooperation (or optimization, including DM-abetted customization), and resources to get through, and run fewer of them each day. There's a few optional module you can flip on - some basic grid rules, gratuitous facing, universal marking, &c. 5e has DM intervention built into the basic resolution system, so the foundation for tinkering is very much there, it can just be in the moment as easily as in a sheaf of written house rules. Nevermind. Old-school/CaW styles and 'classic feel' aside, 5e doesn't have to be like that, and isn't as inclined that way as the classic game may have been for some groups. RL - or 'gritty realistic' - heroism can be all about the circumstances under which you assume corpse-ness. Hey! It's not 'fudging' it's Empowered-DM-moderated-flexible-resolution. And you're not supposed to be peeking behind the screen... Bad! Bad player! No XP! ;P [/QUOTE]
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