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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Sunseeker" data-source="post: 6878583"><p>Then why not simply tell your players to run an extra character, because to me these sound like you're not actually participating.</p><p>1: Then give your players a pet with no brain and let them run it. As a player I will typically go along with party decisions and this holds true for a DMPC. But I'm not going to do nothing while they're planning. I will typically remind them of the goals of certain quests we've been given and I do this just as much as a player, maybe point out which are closer or drop hints on which might be easier for the party to accomplish. </p><p>-If you're going to participate, DO IT, if you're not, DON'T. Don't sit on the fence and "play" but not really "play".</p><p>2: This tends to mostly be for sanity's sake than anything else. I have no interest in carrying on a conversation with myself. This is more easily resolved by having the NPC not want to talk to the DMPC, rather than the other way around. If you're going to be anti-social, the party is going to beg the question of why they're putting up with you. It also refers back to my previous point: Do, or Do Not. Don't half-ass.</p><p>3: If you're not going to play, DONT PLAY. A DMPC who asked me to roll for his skill checks would be ten times as annoying as an under-staffed party. </p><p>4: The DMPC shouldn't be the chosen one, but he shouldn't be irrelevant either. </p><p></p><p>To me your "rules" read like: well the DMPC shouldn't really contribute to the party or the game other than be hired muscle. In which case, why the bleeping bleep did you bother to make it and play it? Why are you wasting the party's time by not participating? If you want the party to have hired muscle: create a band of mercenaries who will work for the party for pay. Let the players run the hired help.</p><p></p><p>I'm not going to waste my time running NPC "hired help". That's not playing. The whole point of the DMPC is to allow the DM to get in a little play time, especially for DMs who are almost permanently DMs.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6878583"] Then why not simply tell your players to run an extra character, because to me these sound like you're not actually participating. 1: Then give your players a pet with no brain and let them run it. As a player I will typically go along with party decisions and this holds true for a DMPC. But I'm not going to do nothing while they're planning. I will typically remind them of the goals of certain quests we've been given and I do this just as much as a player, maybe point out which are closer or drop hints on which might be easier for the party to accomplish. -If you're going to participate, DO IT, if you're not, DON'T. Don't sit on the fence and "play" but not really "play". 2: This tends to mostly be for sanity's sake than anything else. I have no interest in carrying on a conversation with myself. This is more easily resolved by having the NPC not want to talk to the DMPC, rather than the other way around. If you're going to be anti-social, the party is going to beg the question of why they're putting up with you. It also refers back to my previous point: Do, or Do Not. Don't half-ass. 3: If you're not going to play, DONT PLAY. A DMPC who asked me to roll for his skill checks would be ten times as annoying as an under-staffed party. 4: The DMPC shouldn't be the chosen one, but he shouldn't be irrelevant either. To me your "rules" read like: well the DMPC shouldn't really contribute to the party or the game other than be hired muscle. In which case, why the bleeping bleep did you bother to make it and play it? Why are you wasting the party's time by not participating? If you want the party to have hired muscle: create a band of mercenaries who will work for the party for pay. Let the players run the hired help. I'm not going to waste my time running NPC "hired help". That's not playing. The whole point of the DMPC is to allow the DM to get in a little play time, especially for DMs who are almost permanently DMs. [/QUOTE]
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