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D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="thecasualoblivion" data-source="post: 6878853" data-attributes="member: 59096"><p>I'm not averse to further discussion, exposition, or debate. I'm not really looking for solutions so much, and I'm not likely to change my mind(playing at the table has been reinforcing my opinions).</p><p></p><p>1. The lack of PC customization is probably my biggest issue, because more than anything it defies a solution. There isn't enough customization in 5E IMO compared to other games I enjoy playing, and this is true of every class. Multiclassing doesn't help, because I'm not a fan of 3E-style multiclassing. I like D&D as a class based system and 3E-style multiclassing detracts from that, as well as it tending to result in the mechanics negatively impacting the fluff to say nothing of trap builds.</p><p></p><p>2. Bounded accuracy makes the game feel to random I'm not sure what you do about this without the game ceasing to be 5E or being more trouble than it's worth. It's a particularly bad match to 5E's fast combat. Shorter combat magnifies the randomness. It's even worse using the skill system. Some people might not be bothered by it, but I am.</p><p></p><p>3. I'm a combat first sort of player, and I find 5E lacking compared to other editions, including AD&D as I've previously explained. It's too fast, too bland, and too trivial.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6878853, member: 59096"] I'm not averse to further discussion, exposition, or debate. I'm not really looking for solutions so much, and I'm not likely to change my mind(playing at the table has been reinforcing my opinions). 1. The lack of PC customization is probably my biggest issue, because more than anything it defies a solution. There isn't enough customization in 5E IMO compared to other games I enjoy playing, and this is true of every class. Multiclassing doesn't help, because I'm not a fan of 3E-style multiclassing. I like D&D as a class based system and 3E-style multiclassing detracts from that, as well as it tending to result in the mechanics negatively impacting the fluff to say nothing of trap builds. 2. Bounded accuracy makes the game feel to random I'm not sure what you do about this without the game ceasing to be 5E or being more trouble than it's worth. It's a particularly bad match to 5E's fast combat. Shorter combat magnifies the randomness. It's even worse using the skill system. Some people might not be bothered by it, but I am. 3. I'm a combat first sort of player, and I find 5E lacking compared to other editions, including AD&D as I've previously explained. It's too fast, too bland, and too trivial. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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