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D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Tony Vargas" data-source="post: 6879051" data-attributes="member: 996"><p>In terms of player options, 5e has less material at 1.5 years in than any edition after 1e (if you start the clock at the release of the DMG, the final of the 3 books, it might not even beat 1e, or it might not maintain the lead after another year at the current rate, I'd have to check when some books came out...). </p><p></p><p>That said, I think the slow pace of releases is a good idea. It's muting my interest in playing, but as a DM, it makes things much more manageable, and leaves a lot of room to 'grow' the system if I ever want to create an elaborate original setting like I did for AD&D.</p><p></p><p>It differs in that "assumed story" does not mean "magic is always superior." ;P</p><p></p><p>Yet both are very story-appropriate (C&GI is a blatant reference to an action-hero trope; paladins are meant to be brave and face unfavorable odds), neither is possible in 5e, and both would probably be deemed 'broken' if implemented in 5e. </p><p></p><p>It's not 'story flavor,' but 'classic feel,' that's supported by fireball arguably being a little better than it should be. </p><p></p><p>Compared to other 3rd-level spells, say to Haste or Revivify?</p><p></p><p>Maybe not. Damage scales fast in 5e to make up for Bounded Accuracy's lack of 'sense of advancement,' so fireball got a couple extra dice to fit the curve @ 5th level.</p><p></p><p>Never has a parenthetical qualifier been more necessary. ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6879051, member: 996"] In terms of player options, 5e has less material at 1.5 years in than any edition after 1e (if you start the clock at the release of the DMG, the final of the 3 books, it might not even beat 1e, or it might not maintain the lead after another year at the current rate, I'd have to check when some books came out...). That said, I think the slow pace of releases is a good idea. It's muting my interest in playing, but as a DM, it makes things much more manageable, and leaves a lot of room to 'grow' the system if I ever want to create an elaborate original setting like I did for AD&D. It differs in that "assumed story" does not mean "magic is always superior." ;P Yet both are very story-appropriate (C&GI is a blatant reference to an action-hero trope; paladins are meant to be brave and face unfavorable odds), neither is possible in 5e, and both would probably be deemed 'broken' if implemented in 5e. It's not 'story flavor,' but 'classic feel,' that's supported by fireball arguably being a little better than it should be. Compared to other 3rd-level spells, say to Haste or Revivify? Maybe not. Damage scales fast in 5e to make up for Bounded Accuracy's lack of 'sense of advancement,' so fireball got a couple extra dice to fit the curve @ 5th level. Never has a parenthetical qualifier been more necessary. ;P [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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