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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="thecasualoblivion" data-source="post: 6879081" data-attributes="member: 59096"><p>You gotta understand that what both of us are talking about here a lot of the time are matters of taste. Matters of taste aren't right or wrong.</p><p></p><p></p><p>I found with 4E you didn't need to keep up with player options. The game generally just worked, and when it (rarely)broke it broke on the side of something being too weak, not too strong. I ran 4E under the "everything is core" banner, let the players do whatever they wanted(by RAW), created and ran my adventures based on DMG guidelines alone without any real reference to what the PC's abilities were, and it all just worked. </p><p></p><p>What 5E gives might be enough for you but it's not enough for me. I'm not sure what you mean by the last part. Do you mean a level 15-20 game in 5E or some other system. My longest game in 4E went from level 1-26(before people moving ended it a little early). For 5E, I would expect like minded people not to play in that sort of game. The people I game with who match my tastes most closely either play 5E grudgingly(one is the local RPGA chief), refuse to play 5E and play something else instead, or quit RPGs altogether over the edition wars. Curse of Strahd is set over levels 1-10. We'll see where things are after that.</p><p></p><p></p><p></p><p>Im not sure I follow. I've read the 5E PHB cover to cover a few times, and the number of abilities I saw that grant advantage by using the system alone are few and far between. In the 8 or so games I've played at a table, rolling with advantage has been fairly rare, I'd reckon 5-10% of the time on the whole. Mileage seems to vary.</p><p></p><p></p><p></p><p>I compare 5E to 2E and 13th age because being a light and fast system is the main thing to me that 5E has going for it. 4E and 3E as it's generally played(I think limiting 3E to E6 could be lighter) are not. I have played 2E extensively and prefer it to 5E, for reasons I went into detail about a few pages back. 13th Age I've only played a handful of sessions of, and it's not as light as 5E, but it's lighter than 3E/4E and a good compromise between speed and crunch. 13th Age generally isn't a random or boring compared to 5E, most PCs have more interesting things to do turn to turn(in general less spamming), and combat doesn't feel as trivial/irrelevant, each encounter feels like it matters as opposed to just being a speed bump that drains resources.</p><p></p><p>Because now and for the foreseeable future I'm now a 5E player. It's not that I don't want to play it so much that I'd much rather play something else. Wednesday nights between 6-9pm, there isn't another choice. </p><p></p><p></p><p></p><p>You found 5E to be a closer fit to what you wanted than 4E. Me and my group were and still are fine with 4E more or less as written, using "everything is core", aside from it being too slow. I'm not finding 5E particularly modular. It really has a specific feel to it, more than 2E or 3E, it I find modifying it tends to result in unintended consequences, which I don't like.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6879081, member: 59096"] You gotta understand that what both of us are talking about here a lot of the time are matters of taste. Matters of taste aren't right or wrong. I found with 4E you didn't need to keep up with player options. The game generally just worked, and when it (rarely)broke it broke on the side of something being too weak, not too strong. I ran 4E under the "everything is core" banner, let the players do whatever they wanted(by RAW), created and ran my adventures based on DMG guidelines alone without any real reference to what the PC's abilities were, and it all just worked. What 5E gives might be enough for you but it's not enough for me. I'm not sure what you mean by the last part. Do you mean a level 15-20 game in 5E or some other system. My longest game in 4E went from level 1-26(before people moving ended it a little early). For 5E, I would expect like minded people not to play in that sort of game. The people I game with who match my tastes most closely either play 5E grudgingly(one is the local RPGA chief), refuse to play 5E and play something else instead, or quit RPGs altogether over the edition wars. Curse of Strahd is set over levels 1-10. We'll see where things are after that. Im not sure I follow. I've read the 5E PHB cover to cover a few times, and the number of abilities I saw that grant advantage by using the system alone are few and far between. In the 8 or so games I've played at a table, rolling with advantage has been fairly rare, I'd reckon 5-10% of the time on the whole. Mileage seems to vary. I compare 5E to 2E and 13th age because being a light and fast system is the main thing to me that 5E has going for it. 4E and 3E as it's generally played(I think limiting 3E to E6 could be lighter) are not. I have played 2E extensively and prefer it to 5E, for reasons I went into detail about a few pages back. 13th Age I've only played a handful of sessions of, and it's not as light as 5E, but it's lighter than 3E/4E and a good compromise between speed and crunch. 13th Age generally isn't a random or boring compared to 5E, most PCs have more interesting things to do turn to turn(in general less spamming), and combat doesn't feel as trivial/irrelevant, each encounter feels like it matters as opposed to just being a speed bump that drains resources. Because now and for the foreseeable future I'm now a 5E player. It's not that I don't want to play it so much that I'd much rather play something else. Wednesday nights between 6-9pm, there isn't another choice. You found 5E to be a closer fit to what you wanted than 4E. Me and my group were and still are fine with 4E more or less as written, using "everything is core", aside from it being too slow. I'm not finding 5E particularly modular. It really has a specific feel to it, more than 2E or 3E, it I find modifying it tends to result in unintended consequences, which I don't like. [/QUOTE]
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