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D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="thecasualoblivion" data-source="post: 6879159" data-attributes="member: 59096"><p>You have me a bit curious and confused with your description here of 4E. We played highly optimized PCs, by RAW, against monsters straight out of the MMs, generally stayed within the level+1 to level+4 range, and never encountered anything like abuse of the action economy or broken options/combinations/synergies. These were often PCs nearly straight out of the optimization guides. As a DM I had the highest level of system mastery at the table, and was also the most skilled tactical wargamer, which I imagine had an impact, but I never saw an issue keeping up with the players. It was rarely an issue when the situation was reversed and I was the player. Yeah, I tended to be the biggest contributor and sometimes I'd come up with something clever that trivialized an encounter, but was rarely a case of the DM struggling to keep up. </p><p></p><p>I'm not sure where the issue in 5E is, though you don't sound like you're following the 6-8 encounter per day guidelines.</p><p></p><p></p><p></p><p>I'd be curious to see where caster dominance starts, or what the sweet spot for me personally would be. I imagine it would be narrower than for most,</p><p></p><p>Theres things like reckless attack for Barbarian and darkness monk, but I find it hard to believe that it's that easy across the board.</p><p></p><p></p><p></p><p>In my experience, optimized PCs would defeat a level appropriate encounter in 3-6 rounds. A level 11 non-essentials PC with a theme would have 5 encounter attack powers. Add in Daily powers, and past a certain point at-will use became rare. At level 3 you would have 3 encounter powers. At-Will spam in 4E in my experience was either a failure state(the encounter went too long because of bad luck, player mistakes, or bad DM design) or something you built your character specifically to do. </p><p></p><p>Looking at 5E, with the exception of full casters it looks like at-will spam is more or less what you do. I'm playing a Paladin right now, and given the 6-8 encounter day I don't really see a future where my limited per day abilities allow me to not spam a basic attack most turns.</p><p> </p><p></p><p>Aside from their annoying tendency to go pixel bitching, I'm pretty ok with this group. They are a fun and casual group, about half of whom I know from 4E Living Forgotten Realms games.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6879159, member: 59096"] You have me a bit curious and confused with your description here of 4E. We played highly optimized PCs, by RAW, against monsters straight out of the MMs, generally stayed within the level+1 to level+4 range, and never encountered anything like abuse of the action economy or broken options/combinations/synergies. These were often PCs nearly straight out of the optimization guides. As a DM I had the highest level of system mastery at the table, and was also the most skilled tactical wargamer, which I imagine had an impact, but I never saw an issue keeping up with the players. It was rarely an issue when the situation was reversed and I was the player. Yeah, I tended to be the biggest contributor and sometimes I'd come up with something clever that trivialized an encounter, but was rarely a case of the DM struggling to keep up. I'm not sure where the issue in 5E is, though you don't sound like you're following the 6-8 encounter per day guidelines. I'd be curious to see where caster dominance starts, or what the sweet spot for me personally would be. I imagine it would be narrower than for most, Theres things like reckless attack for Barbarian and darkness monk, but I find it hard to believe that it's that easy across the board. In my experience, optimized PCs would defeat a level appropriate encounter in 3-6 rounds. A level 11 non-essentials PC with a theme would have 5 encounter attack powers. Add in Daily powers, and past a certain point at-will use became rare. At level 3 you would have 3 encounter powers. At-Will spam in 4E in my experience was either a failure state(the encounter went too long because of bad luck, player mistakes, or bad DM design) or something you built your character specifically to do. Looking at 5E, with the exception of full casters it looks like at-will spam is more or less what you do. I'm playing a Paladin right now, and given the 6-8 encounter day I don't really see a future where my limited per day abilities allow me to not spam a basic attack most turns. Aside from their annoying tendency to go pixel bitching, I'm pretty ok with this group. They are a fun and casual group, about half of whom I know from 4E Living Forgotten Realms games. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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