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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Sunseeker" data-source="post: 6879318"><p>If you like being told that you need to do extra work because your boss wants to "empower you" hey that's on you. Me, when someone gives me a book and tells me to do a job, I expect to be told how to do that job. I don't expect it to be laid upon me to make rulings on how the job should be performed each day and operate under the expectation that somehow, every day of the job is going to be so vastly different that I couldn't create a singlular ruling, put it in a book, and apply it evenly to the vast majority of situations. I dunno, that sounds an awful lot like the purpose of a *drumroll* rulebook.</p><p></p><p>An RPG can't stop it in the sense that they're never going to come to your house, beat you up, take your lunch money and burn your books. An RPG can, however advise against it. RPGs with stricter rule sets and more codified systems often DO. They do this by putting the power in the hands of the players to be justified when they say "Hey! That's not what the rules say!" whenever a DM attempts to deviate from them.</p><p></p><p>Bringing this discussion back around to my original point that I made early in this thread: It's not that 5E lacks the ability to powergame. What 5E lacks is reliability. It's <em>un</em>reliability is reinforced through their systems of "rulings not rules" by essentially saying that the "game" is whatever the DM happens to feel like it should be. There's no consistency. Every table has always been different, but the difference is different in 5E. Typically, people play the same system in different manners, through different campaigns, each one more befitting to someone's flavor of D&D than another. Now, however, what's different isn't just the types of games that exist, there are literally <strong>no expectations</strong> between tables. You can't even count on the rules to be the same.</p><p></p><p>That's NOT a good thing for a game.</p><p></p><p></p><p>I'm not denying that and IMO, that's a good thing. Much like not needing the Holy Trinity in a party, you shouldn't expressly <em>need</em> a DM. You should be able to reasonably open the book and everyone mechanically plays the same game. That doesn't exist in 5E. A rule-set is not a story book. You're not supposed to picture the mechanical resolution of an action differently in the way that everyone can picture Aragorn or Gimli differently. You're not supposed to have different "interpretations" of how class abilities work, in the way you have different interpretations about how the One Ring affects Frodo's mind. </p><p></p><p>5E is a <strong>game</strong> that is trying to be a <em>story</em>.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6879318"] If you like being told that you need to do extra work because your boss wants to "empower you" hey that's on you. Me, when someone gives me a book and tells me to do a job, I expect to be told how to do that job. I don't expect it to be laid upon me to make rulings on how the job should be performed each day and operate under the expectation that somehow, every day of the job is going to be so vastly different that I couldn't create a singlular ruling, put it in a book, and apply it evenly to the vast majority of situations. I dunno, that sounds an awful lot like the purpose of a *drumroll* rulebook. An RPG can't stop it in the sense that they're never going to come to your house, beat you up, take your lunch money and burn your books. An RPG can, however advise against it. RPGs with stricter rule sets and more codified systems often DO. They do this by putting the power in the hands of the players to be justified when they say "Hey! That's not what the rules say!" whenever a DM attempts to deviate from them. Bringing this discussion back around to my original point that I made early in this thread: It's not that 5E lacks the ability to powergame. What 5E lacks is reliability. It's [I]un[/I]reliability is reinforced through their systems of "rulings not rules" by essentially saying that the "game" is whatever the DM happens to feel like it should be. There's no consistency. Every table has always been different, but the difference is different in 5E. Typically, people play the same system in different manners, through different campaigns, each one more befitting to someone's flavor of D&D than another. Now, however, what's different isn't just the types of games that exist, there are literally [B]no expectations[/B] between tables. You can't even count on the rules to be the same. That's NOT a good thing for a game. I'm not denying that and IMO, that's a good thing. Much like not needing the Holy Trinity in a party, you shouldn't expressly [I]need[/I] a DM. You should be able to reasonably open the book and everyone mechanically plays the same game. That doesn't exist in 5E. A rule-set is not a story book. You're not supposed to picture the mechanical resolution of an action differently in the way that everyone can picture Aragorn or Gimli differently. You're not supposed to have different "interpretations" of how class abilities work, in the way you have different interpretations about how the One Ring affects Frodo's mind. 5E is a [B]game[/B] that is trying to be a [I]story[/I]. [/QUOTE]
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