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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="dave2008" data-source="post: 6879329" data-attributes="member: 83242"><p>Well, here is a quick list I put together that can give you advantage on attack rolls (not mention checks, saves, and causing disadvantage):</p><p></p><p><u>Action</u></p><p>Help</p><p></p><p><u>Class</u></p><p>Assassinate </p><p>Bardic Inspiration (not technically advantage, but similar)</p><p>Cloak of Shadows = invisible in shadows = advantage</p><p>Chains of Carceri = hold monster = restrained = advantage/.;;;;;;;;;;;???????</p><p>Disarming strike = advantage</p><p>Feinting attack = advantage</p><p>Precision attack = add superiority die to attack (not advantage, but similar)</p><p>Ranger’s Companion = help = advantage</p><p>Reckless attack = advantage</p><p>Stunning Strike = stunned = advantage</p><p>Trip attack = prone = advantage</p><p>Vow of Enmity = advantage</p><p></p><p></p><p><u>Feats</u></p><p>Grappler = advantage</p><p>Lucky = advantage (essentially)</p><p>Mounted Combatant = advantage (unmounted creature)</p><p></p><p><u>Spells</u></p><p>Blinding smite = blinded = advantage</p><p>Blindness = blinded = advantage</p><p>Command – grovel = prone = advantage</p><p>Divine word= blinded or stunned = advantage</p><p>Ensnaring strike = restrained = advantage</p><p>Entangle = restrained = advantage</p><p>Eyebite = unconscious = advantage</p><p>Faerie Fire = advantage</p><p>Flesh to Stone = restrained = advantage</p><p>Foresight = advantage</p><p>Grease = prone = advantage</p><p>Greater invisibility = advantage</p><p>Hold Monster = paralyzed = advantage</p><p>Hold Person = paralyzed = advantage</p><p>Imprisonment = restrained = advantage</p><p>Invisibility = advantage</p><p>Otto’s Irresistible Dance = advantage</p><p>Power Word Stun = stunned = advantage</p><p>Prismatic Spray = restrained = advantage</p><p>Prismatic Wall = restrained = advantage</p><p>Shocking Grasp = advantage (if wearing metal armor)</p><p>Sleep = unconscious = advantage</p><p>Sunbeam = blinded = advantage</p><p>Symbol = stunned = advantage</p><p>Tasha’s Hideous Laughter = prone = advantage</p><p>Web = restrained = advantage</p><p></p><p>with all of those options, my players have found it fairly easy to keep up when they want to.</p></blockquote><p></p>
[QUOTE="dave2008, post: 6879329, member: 83242"] Well, here is a quick list I put together that can give you advantage on attack rolls (not mention checks, saves, and causing disadvantage): [U]Action[/U] Help [U]Class[/U] Assassinate Bardic Inspiration (not technically advantage, but similar) Cloak of Shadows = invisible in shadows = advantage Chains of Carceri = hold monster = restrained = advantage/.;;;;;;;;;;;??????? Disarming strike = advantage Feinting attack = advantage Precision attack = add superiority die to attack (not advantage, but similar) Ranger’s Companion = help = advantage Reckless attack = advantage Stunning Strike = stunned = advantage Trip attack = prone = advantage Vow of Enmity = advantage [U]Feats[/U] Grappler = advantage Lucky = advantage (essentially) Mounted Combatant = advantage (unmounted creature) [U]Spells[/U] Blinding smite = blinded = advantage Blindness = blinded = advantage Command – grovel = prone = advantage Divine word= blinded or stunned = advantage Ensnaring strike = restrained = advantage Entangle = restrained = advantage Eyebite = unconscious = advantage Faerie Fire = advantage Flesh to Stone = restrained = advantage Foresight = advantage Grease = prone = advantage Greater invisibility = advantage Hold Monster = paralyzed = advantage Hold Person = paralyzed = advantage Imprisonment = restrained = advantage Invisibility = advantage Otto’s Irresistible Dance = advantage Power Word Stun = stunned = advantage Prismatic Spray = restrained = advantage Prismatic Wall = restrained = advantage Shocking Grasp = advantage (if wearing metal armor) Sleep = unconscious = advantage Sunbeam = blinded = advantage Symbol = stunned = advantage Tasha’s Hideous Laughter = prone = advantage Web = restrained = advantage with all of those options, my players have found it fairly easy to keep up when they want to. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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