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D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="thecasualoblivion" data-source="post: 6879753" data-attributes="member: 59096"><p>The math framework in any RPG is really too big to explain in a forum post, and that applies to 5E. What is constraining about it is that it doesn't do what I want it to do, yet things are interconnected to the point where it's hard to change things without messing other things up.</p><p></p><p>For me, with 4E the math 90% worked(a record for tabletop RPGs) and I was more or less satisfied with the system as is. Most people complaining about the math in 4E either were instead complaining about dissatisfaction with the system 'as is' or just didn't understand the math. The math got a little sloppier as the levels got higher in 4E, but the system tended to bend not break. They changed the math slightly with PHB 2 and MM 2, but it honestly wasn't any better or worse. They just changed priorities, trading some minor flaws(players falling behind monsters in terms of statistics, speed of play) for other minor flaws(taking some of the challenge out of higher levels). It worked as intended either way, it just wasn't perfect and no game is.</p><p></p><p>5E math more or less works, it's not as tight as 4E but it is a lower priority from a system standpoint so the bugs don't stand out as much, but as I've established in this thread I'm not happy with 5E 'as is' and trying to houserule it to where I want it to be would involve picking a fight with the math.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6879753, member: 59096"] The math framework in any RPG is really too big to explain in a forum post, and that applies to 5E. What is constraining about it is that it doesn't do what I want it to do, yet things are interconnected to the point where it's hard to change things without messing other things up. For me, with 4E the math 90% worked(a record for tabletop RPGs) and I was more or less satisfied with the system as is. Most people complaining about the math in 4E either were instead complaining about dissatisfaction with the system 'as is' or just didn't understand the math. The math got a little sloppier as the levels got higher in 4E, but the system tended to bend not break. They changed the math slightly with PHB 2 and MM 2, but it honestly wasn't any better or worse. They just changed priorities, trading some minor flaws(players falling behind monsters in terms of statistics, speed of play) for other minor flaws(taking some of the challenge out of higher levels). It worked as intended either way, it just wasn't perfect and no game is. 5E math more or less works, it's not as tight as 4E but it is a lower priority from a system standpoint so the bugs don't stand out as much, but as I've established in this thread I'm not happy with 5E 'as is' and trying to houserule it to where I want it to be would involve picking a fight with the math. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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