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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="dave2008" data-source="post: 6879836" data-attributes="member: 83242"><p>When a max optimized player in 4e, at high epic, can do something like 900hp nova damage (I think the highest I've seen was something over 1,100), then it doesn't really make make much difference what I do tactically (not entirely true - but I think you get my point)</p><p></p><p>The issue i had was mostly with "solos" which really should not have been run as solos. The system math worked much better with elites and standards than it ever did for solos. The problem I have is I really like having the PCs face solo big bads (at some point). The tactics and system mastery are, I admit, strongly in the favor of the PCs in solo encounters. Now, what you failed to realize from my post is that I overcame these issues. I designed more tactically engaging encounters, developed more system mastery, and revised monsters. However, that was a lot of work, that eventually made playing less fun.</p><p></p><p>Also, I feel what you call a decent fight and what I call a decent fight may be different. I didn't (and don't) design all encounters as "decent." Fun, but not "decent" IMO. For me (as DM), a decent fight leaves about a third to half of the PCs near death, dead, or dying. Maybe this was easy for you in 4e, but with all the healing options in 4e it took me about 2 years of playing about 1/ month to get to a point to where I could consistently design "decent" combats.</p><p></p><p>EDIT. Just did a little research and found a few 3000HP nova for a 4e 30 lvl PC. I guess my PCs were optimized after all.</p></blockquote><p></p>
[QUOTE="dave2008, post: 6879836, member: 83242"] When a max optimized player in 4e, at high epic, can do something like 900hp nova damage (I think the highest I've seen was something over 1,100), then it doesn't really make make much difference what I do tactically (not entirely true - but I think you get my point) The issue i had was mostly with "solos" which really should not have been run as solos. The system math worked much better with elites and standards than it ever did for solos. The problem I have is I really like having the PCs face solo big bads (at some point). The tactics and system mastery are, I admit, strongly in the favor of the PCs in solo encounters. Now, what you failed to realize from my post is that I overcame these issues. I designed more tactically engaging encounters, developed more system mastery, and revised monsters. However, that was a lot of work, that eventually made playing less fun. Also, I feel what you call a decent fight and what I call a decent fight may be different. I didn't (and don't) design all encounters as "decent." Fun, but not "decent" IMO. For me (as DM), a decent fight leaves about a third to half of the PCs near death, dead, or dying. Maybe this was easy for you in 4e, but with all the healing options in 4e it took me about 2 years of playing about 1/ month to get to a point to where I could consistently design "decent" combats. EDIT. Just did a little research and found a few 3000HP nova for a 4e 30 lvl PC. I guess my PCs were optimized after all. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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