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D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="thecasualoblivion" data-source="post: 6879851" data-attributes="member: 59096"><p>If people are doing 900-1100 damage Novas they are using rules exploits that have been patched by errata and no longer kosher, or cheating. An optimized Striker might manage 200-300 depending on level using a combination of action points and daily powers, assuming they don't miss, but can only do that 1-2 times per day not in the same encounter. If 900-1100 is happening to you something is wrong.</p><p></p><p>Solo monsters tended to lose due to the action economy and their succeptability to control. That was a system wide disadvantage of solos, but it tended to be worse in Epic because Epic PCs tended to have much stronger control. One thing you could do would be to use a Solo of equal level or one or two levels below the party along side 2-3 standard monsters(between level-2 and level+0)and a mess of minions, going for level+4 to level+6 for the encounter budget(Minions tend to be less effective than their XP budget amount would reflect). The party would have to burn more resources to reduce the numbers and be more drained before they had to take on the solo by itself. Don't expect that fight to be quick, it'll probably drag out for a few rounds past running out of Encounter powers.</p><p></p><p></p><p></p><p>It wasn't hard if you weren't too concerned with how long it took to fight things. You could build level+4 to level+6 encounters, either using higher level monsters or adding more on-level monsters and achieve what you describe, given moderate system and tactical mastery. A lot of DMs I gamed with went that way, and tended to make most fights big epic slugfests and we just fought less of them because they took longer. Now if you wanted that sort of challenge/beatdown and fast combat at the same time, that was hard. I could manage it inconsistently, but only because of my tactical wargaming prowess and a few odd tricks like making encounters more difficult by choosing monsters with synergy and a good mix of (monster)party roles instead of simply using a higher level challenge. Even then, I only managed an encounter that was both challenging and fast about 40% of the time, with 50% being fast but less challenging and the odd 10% that just went too long(challenging or otherwise).</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6879851, member: 59096"] If people are doing 900-1100 damage Novas they are using rules exploits that have been patched by errata and no longer kosher, or cheating. An optimized Striker might manage 200-300 depending on level using a combination of action points and daily powers, assuming they don't miss, but can only do that 1-2 times per day not in the same encounter. If 900-1100 is happening to you something is wrong. Solo monsters tended to lose due to the action economy and their succeptability to control. That was a system wide disadvantage of solos, but it tended to be worse in Epic because Epic PCs tended to have much stronger control. One thing you could do would be to use a Solo of equal level or one or two levels below the party along side 2-3 standard monsters(between level-2 and level+0)and a mess of minions, going for level+4 to level+6 for the encounter budget(Minions tend to be less effective than their XP budget amount would reflect). The party would have to burn more resources to reduce the numbers and be more drained before they had to take on the solo by itself. Don't expect that fight to be quick, it'll probably drag out for a few rounds past running out of Encounter powers. It wasn't hard if you weren't too concerned with how long it took to fight things. You could build level+4 to level+6 encounters, either using higher level monsters or adding more on-level monsters and achieve what you describe, given moderate system and tactical mastery. A lot of DMs I gamed with went that way, and tended to make most fights big epic slugfests and we just fought less of them because they took longer. Now if you wanted that sort of challenge/beatdown and fast combat at the same time, that was hard. I could manage it inconsistently, but only because of my tactical wargaming prowess and a few odd tricks like making encounters more difficult by choosing monsters with synergy and a good mix of (monster)party roles instead of simply using a higher level challenge. Even then, I only managed an encounter that was both challenging and fast about 40% of the time, with 50% being fast but less challenging and the odd 10% that just went too long(challenging or otherwise). [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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