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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="dave2008" data-source="post: 6879948" data-attributes="member: 83242"><p>Could be, those where one-offs and may have been before the errata. I also found if a challenge to keep up with the errata. Though doing a little research I have found a lot of builds that can do insane damage. We also had 2 strikers, so that makes it worse I think. Once a player tried out a level 30 Dragonborn (can't remember the class) but he could do something like 2000 DPR (adding up all the AoE damages), not Nova. That was fun to just through waves and customized swarms at that group.</p><p></p><p></p><p></p><p>Yep, I generally ran a solo with some elite help or unique terrain features. However, sometimes I want the PCs to take on a great wyrm dragon truely solo and feel challenged. I ended up customizing solos quite a bit to make that work.</p><p></p><p></p><p></p><p></p><p></p><p>You can also build a level +4 or level +6 encounter that won't challenge the party like I want. You really did have to tailor your encounter to the party. Which I guess you admit by mentioning the need for "moderate system and tactical mastery." (not sure what moderate mastery is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>One of my favorite battles in 4e was an epic fight against Tiamat that took 3-4 hours and was almost a TPK. But that fight was unique in that I did that all with a beefed up Tiamat, not with any minions or terrain in Tiamat's favor.</p><p></p><p>One of the things we did to speed up play was to use average damage for both Tiamat and the PCs (same with healing). Didn't always do this, but it definitely can in handy when we where playing while driving cross country.</p></blockquote><p></p>
[QUOTE="dave2008, post: 6879948, member: 83242"] Could be, those where one-offs and may have been before the errata. I also found if a challenge to keep up with the errata. Though doing a little research I have found a lot of builds that can do insane damage. We also had 2 strikers, so that makes it worse I think. Once a player tried out a level 30 Dragonborn (can't remember the class) but he could do something like 2000 DPR (adding up all the AoE damages), not Nova. That was fun to just through waves and customized swarms at that group. Yep, I generally ran a solo with some elite help or unique terrain features. However, sometimes I want the PCs to take on a great wyrm dragon truely solo and feel challenged. I ended up customizing solos quite a bit to make that work. You can also build a level +4 or level +6 encounter that won't challenge the party like I want. You really did have to tailor your encounter to the party. Which I guess you admit by mentioning the need for "moderate system and tactical mastery." (not sure what moderate mastery is ;) One of my favorite battles in 4e was an epic fight against Tiamat that took 3-4 hours and was almost a TPK. But that fight was unique in that I did that all with a beefed up Tiamat, not with any minions or terrain in Tiamat's favor. One of the things we did to speed up play was to use average damage for both Tiamat and the PCs (same with healing). Didn't always do this, but it definitely can in handy when we where playing while driving cross country. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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