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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Imaro" data-source="post: 6880499" data-attributes="member: 48965"><p>No it doesn't. It means that the goal (the list he originally posted) has shifted (changed) that is all. Anything else is you putting your own slant on it. how about instead of trying to figure out what it "implies" we stick to what it means.</p><p></p><p></p><p></p><p>No it's changing the goals because now we went from the ability to hide on other planes to a specific spell, which as I stated before is getting into the territory of a specific build (ie specific spells, magic items, class, race, and so on as opposed to a general concept).</p><p></p><p></p><p></p><p></p><p>He doesn't want to deal with hourserules or DM decisions so that's not a solution... </p><p></p><p>However my concern would be that while it may not break the game at what point are we moving into the territory of the wizard's versatility vs. the sorcerer's raw power and manipulation of spells? Find Familiar, Unseen servant, Rope Trick as wellas something about shadow ponies and the other spells mentioned. Now if there's no wizard in the game this probably isn't an issue... but if there is and too many of these concessions are made (with no cost)... it may start to feel like his toes are being stepped on by the sorcerer (since essentially if you allow him to pick any spell as opposed to those on the sorcerer list he has (at least one of) the advantages of a wizard (versatility) along with sorcerer metamagic. Not sure at what point it breaks the game but it can make the game less fun for the guy who chose to play the Wizard.</p><p></p><p>EDIT: Another concern and I can't speak to how game breaking it would be or not since in all honesty I haven't had anyone play a sorcerer in my games is how metamagic interacts with the particular spells from the wizard list he wants...</p></blockquote><p></p>
[QUOTE="Imaro, post: 6880499, member: 48965"] No it doesn't. It means that the goal (the list he originally posted) has shifted (changed) that is all. Anything else is you putting your own slant on it. how about instead of trying to figure out what it "implies" we stick to what it means. No it's changing the goals because now we went from the ability to hide on other planes to a specific spell, which as I stated before is getting into the territory of a specific build (ie specific spells, magic items, class, race, and so on as opposed to a general concept). He doesn't want to deal with hourserules or DM decisions so that's not a solution... However my concern would be that while it may not break the game at what point are we moving into the territory of the wizard's versatility vs. the sorcerer's raw power and manipulation of spells? Find Familiar, Unseen servant, Rope Trick as wellas something about shadow ponies and the other spells mentioned. Now if there's no wizard in the game this probably isn't an issue... but if there is and too many of these concessions are made (with no cost)... it may start to feel like his toes are being stepped on by the sorcerer (since essentially if you allow him to pick any spell as opposed to those on the sorcerer list he has (at least one of) the advantages of a wizard (versatility) along with sorcerer metamagic. Not sure at what point it breaks the game but it can make the game less fun for the guy who chose to play the Wizard. EDIT: Another concern and I can't speak to how game breaking it would be or not since in all honesty I haven't had anyone play a sorcerer in my games is how metamagic interacts with the particular spells from the wizard list he wants... [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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