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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Tony Vargas" data-source="post: 6880585" data-attributes="member: 996"><p>Interesting. I know you skipped 3e, but that'd've been easy to do then, too - use touch AC, apply DR. It seems it might be more problematic to adapt to 5e, both for want of any REF/touch-AC mechanic, and because hp/damage scaling is so dramatic (already an issue with Heavy Armor Mastery, for instance).</p><p></p><p>Dual-pool hps? Did you run into issues with the 'bloodied HPs' becoming the much more 'important' pool? (I guess you probably didn't, or you wouldn't have stuck with it...) It's an issue that tends to crop up with such systems - if at all possible, you bypass one of the pools, and keeping that from happening impinges on the realism/verisimilitude such systems are typically aimed at addressing.</p><p></p><p>Those are more familiar variants, maybe not in the details, but in the idea of goosing monster damage and ELs to increase the sense of jeopardy, shortening the day, generally dialing things up, overall. 5e's many-easy-combats model would be distorted, but it already has plenty of dailies, so you don't need the first variant (and the 'distortion' might be just want you're going for, anyway).</p><p></p><p>Just don't engage in edition warring. It's not that hard to avoid. If, for you, that has to be not talking 'negatively' about 4e, because you just can't see the line, fine - it's not like defunct editions are that relevant a topic, anyway. </p><p></p><p>That does further limit your options from the player side. Not achievable via build even with feats and MCing on the table? </p><p>Favor wizards how? </p><p></p><p>And, however 'a lot' of DMs might behave, surely it's the DM you actually game with that matters, and you could find the right one?</p><p></p><p>Sure. OTOH, if you had a slightly different vision of the Sorcerer, it might not have. You're down to demanding system artifacts as if they were central to character concept.</p><p></p><p>I know you've done Sorcerer threads before, I might just hunt one up and bump it to try to get at what's really central to the concept, not just exactly-a-3e-Sorcerer-in-3e-or-bust.</p><p></p><p>Congrats at not getting killed at low level. Not even hit, though, that's suspicious. ;P</p><p></p><p>Initiative has been turn-based/cyclical since 3.0, so while that's the case, it's nothing new.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6880585, member: 996"] Interesting. I know you skipped 3e, but that'd've been easy to do then, too - use touch AC, apply DR. It seems it might be more problematic to adapt to 5e, both for want of any REF/touch-AC mechanic, and because hp/damage scaling is so dramatic (already an issue with Heavy Armor Mastery, for instance). Dual-pool hps? Did you run into issues with the 'bloodied HPs' becoming the much more 'important' pool? (I guess you probably didn't, or you wouldn't have stuck with it...) It's an issue that tends to crop up with such systems - if at all possible, you bypass one of the pools, and keeping that from happening impinges on the realism/verisimilitude such systems are typically aimed at addressing. Those are more familiar variants, maybe not in the details, but in the idea of goosing monster damage and ELs to increase the sense of jeopardy, shortening the day, generally dialing things up, overall. 5e's many-easy-combats model would be distorted, but it already has plenty of dailies, so you don't need the first variant (and the 'distortion' might be just want you're going for, anyway). Just don't engage in edition warring. It's not that hard to avoid. If, for you, that has to be not talking 'negatively' about 4e, because you just can't see the line, fine - it's not like defunct editions are that relevant a topic, anyway. That does further limit your options from the player side. Not achievable via build even with feats and MCing on the table? Favor wizards how? And, however 'a lot' of DMs might behave, surely it's the DM you actually game with that matters, and you could find the right one? Sure. OTOH, if you had a slightly different vision of the Sorcerer, it might not have. You're down to demanding system artifacts as if they were central to character concept. I know you've done Sorcerer threads before, I might just hunt one up and bump it to try to get at what's really central to the concept, not just exactly-a-3e-Sorcerer-in-3e-or-bust. Congrats at not getting killed at low level. Not even hit, though, that's suspicious. ;P Initiative has been turn-based/cyclical since 3.0, so while that's the case, it's nothing new. [/QUOTE]
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