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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="MoonSong" data-source="post: 6880755" data-attributes="member: 6689464"><p>Except it can be stolen, taken away or destroyed. Specially in the middle of an adventuring day. That kills the feel that magic it a part of you. Fluff can change, but it doesn't mean it is not important. I could just not handle mages in 2e, they were too different from what I was looking for.</p><p></p><p></p><p></p><p></p><p>I said " can hide between dimensions to rest or spy" I was obviously meaning rope trick, not a high level spell. </p><p></p><p></p><p></p><p>That was the tip of the iceberg, how about grease? how about floating disk? How about summons? How about Silence? Will I have to hunt / pay for these too? like a wizard ? If you need to keep a spellbook you are essentially a wizard, if you are a wizard you are not really a sorcerer. Yes I'm a witch whose gift was inherited through generations, but somehow I can't cause any effect on the world unless I buy the cheap tricks kit that every stage magician uses and they do it better...</p><p></p><p></p><p></p><p>Well, refluffing takes mental gymnastics that are alien, confusing, distracting and immersion breaking for me. Maybe there is something wrong with me, but I can't separate flavor from mechanics without basically ignoring mechanics. I just can't, it feels wrong very wrong.</p><p></p><p></p><p>As in prefer wizards over sorcerers, and refuse to have a sorcerer if they already have a wizard.</p><p></p><p></p><p></p><p>I can't find the right one for 5e, all DM-centric solutions have failed for me, because I can't find a good DM for 5e, it is not for lack of trying. I care about many 5e DMs because those DMs have not been open to players or outright tell me they don't care about my playstyle or even actively oppose my ideas. </p><p></p><p>It is not that I think the 3e sorcerer is perfect -far from it-. But that is the most inclusive version to date so far, with every new edition it has become more and more specific and more and more limited. There is practically no subtle magic left in the class, and basically nothing that helps to build things, only to destroy them. My few 3e sorcerer gishes are impossible under 4e, and not that good in 5e. My magical thieves -basically a rogue substitute using magic to carry the weight- gone, my magical artisans -and not just artisans that also do magic, and by do magic I mean "fireball stuff-, my witches that come from a long line of witches who inherit a gift for magic, my enchantresses descended from nymphs... all gone. The 5e sorcerer is just that limiting (for me at least).</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6880755, member: 6689464"] Except it can be stolen, taken away or destroyed. Specially in the middle of an adventuring day. That kills the feel that magic it a part of you. Fluff can change, but it doesn't mean it is not important. I could just not handle mages in 2e, they were too different from what I was looking for. I said " can hide between dimensions to rest or spy" I was obviously meaning rope trick, not a high level spell. That was the tip of the iceberg, how about grease? how about floating disk? How about summons? How about Silence? Will I have to hunt / pay for these too? like a wizard ? If you need to keep a spellbook you are essentially a wizard, if you are a wizard you are not really a sorcerer. Yes I'm a witch whose gift was inherited through generations, but somehow I can't cause any effect on the world unless I buy the cheap tricks kit that every stage magician uses and they do it better... Well, refluffing takes mental gymnastics that are alien, confusing, distracting and immersion breaking for me. Maybe there is something wrong with me, but I can't separate flavor from mechanics without basically ignoring mechanics. I just can't, it feels wrong very wrong. As in prefer wizards over sorcerers, and refuse to have a sorcerer if they already have a wizard. I can't find the right one for 5e, all DM-centric solutions have failed for me, because I can't find a good DM for 5e, it is not for lack of trying. I care about many 5e DMs because those DMs have not been open to players or outright tell me they don't care about my playstyle or even actively oppose my ideas. It is not that I think the 3e sorcerer is perfect -far from it-. But that is the most inclusive version to date so far, with every new edition it has become more and more specific and more and more limited. There is practically no subtle magic left in the class, and basically nothing that helps to build things, only to destroy them. My few 3e sorcerer gishes are impossible under 4e, and not that good in 5e. My magical thieves -basically a rogue substitute using magic to carry the weight- gone, my magical artisans -and not just artisans that also do magic, and by do magic I mean "fireball stuff-, my witches that come from a long line of witches who inherit a gift for magic, my enchantresses descended from nymphs... all gone. The 5e sorcerer is just that limiting (for me at least). [/QUOTE]
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