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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="pemerton" data-source="post: 6880785" data-attributes="member: 42582"><p>Upthread various posters ( [MENTION=12731]CapnZapp[/MENTION], [MENTION=83242]dave2008[/MENTION], maybe one or two others I'm forgetting at the moment) have posted that 5e is very flexible/hackable. And one of the reasons for this is it's different approach to balance. (Including, as [MENTION=996]Tony Vargas[/MENTION] has often emphasised, relying on the GM to manage encounter pacing and "spotlight" balance).</p><p></p><p>If they are even half-way correct, I find it impossible to believe that it would break the game (either mechanically, or in spotlight terms) for the sorcerer to be able to use Find Familiar or Rope Trick and metamagic them. The only metamagic effect that would apply to Rope Trick, for instance, is Extension, I think. Does extending a Roper Trick from 1 hour to 2 hours create any balance issues?</p><p></p><p>The changes to monster damage and level seem to me like tinkering too. (I've done a lot of monster conversions, levelling up and down, changing damage in light of MM3, etc).</p><p></p><p>Using surges tor recharge powers isn't something I've done (personally I don't like the implications for pacing and spamming) but is fairly common, and again I would say (in your terminology) is closer to tinkering.</p><p></p><p>Your changes to hit points, healing and AC/DR, on the other hand, I'll cheerfully concede are in a different ballpark - if <em>that's </em>what you mean by hacking, then I am just a tinkerer! How did they work?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6880785, member: 42582"] Upthread various posters ( [MENTION=12731]CapnZapp[/MENTION], [MENTION=83242]dave2008[/MENTION], maybe one or two others I'm forgetting at the moment) have posted that 5e is very flexible/hackable. And one of the reasons for this is it's different approach to balance. (Including, as [MENTION=996]Tony Vargas[/MENTION] has often emphasised, relying on the GM to manage encounter pacing and "spotlight" balance). If they are even half-way correct, I find it impossible to believe that it would break the game (either mechanically, or in spotlight terms) for the sorcerer to be able to use Find Familiar or Rope Trick and metamagic them. The only metamagic effect that would apply to Rope Trick, for instance, is Extension, I think. Does extending a Roper Trick from 1 hour to 2 hours create any balance issues? The changes to monster damage and level seem to me like tinkering too. (I've done a lot of monster conversions, levelling up and down, changing damage in light of MM3, etc). Using surges tor recharge powers isn't something I've done (personally I don't like the implications for pacing and spamming) but is fairly common, and again I would say (in your terminology) is closer to tinkering. Your changes to hit points, healing and AC/DR, on the other hand, I'll cheerfully concede are in a different ballpark - if [I]that's [/I]what you mean by hacking, then I am just a tinkerer! How did they work? [/QUOTE]
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