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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="pemerton" data-source="post: 6880799" data-attributes="member: 42582"><p>In the post I've just quoted, you have attributed something to me which is the opposite of what I said. You quote me as saying "Well you asked for the ability to hide in dimensions... you didn't specify a particular level or a particular spell." I did not post that (maybe [MENTION=48965]Imaro[/MENTION] did?). I was posting the opposite, making the point that there is a huge difference between an effect that comes online at 3rd level and one that comes online at 13th level.</p><p></p><p>I don't want to comment on your mental state. I just want to suggest something.</p><p></p><p>If you write up a sorcerer, and then add to you spells-known list "Find Familiar, Rope Trick, Unseen Servant" I just don't see how that requires any mental gymnastics in 5e that it wouldn't require in 3E. Even if you're the sort of person who feels guilty for running a red light on an empty street late at night, the only rules you're breaking in this case are the rules of a game that you yourself wish were different! (Yes, you GM has to allow this. The idea that all 5e GMs are such sticklers for the rules as written that they won't let you tweak your sorcerer's spell list seems very surprising to me.)</p><p></p><p>Or, if you write up your Tome Warlock, but strike out the heading "Book of Shadow" and instead write in "Inherent Powers", and strike out the heading "Patron" and instead write in "Arcane Lineage", that's not "reffluffing". That's just changing your PC's backstory - which is part-and-parcel of playing a RPG.</p><p></p><p>Would those sorts of changes affect the balance of the game? I can't see how they would. Your character is marginally more powerful than a regular warlock, because cannot be forced to spend an hour recreating his/her Tome of Shadows. Hardly a big deal.</p><p></p><p>Again, your GM would have to allow this. But it hardly seems broken to me.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6880799, member: 42582"] In the post I've just quoted, you have attributed something to me which is the opposite of what I said. You quote me as saying "Well you asked for the ability to hide in dimensions... you didn't specify a particular level or a particular spell." I did not post that (maybe [MENTION=48965]Imaro[/MENTION] did?). I was posting the opposite, making the point that there is a huge difference between an effect that comes online at 3rd level and one that comes online at 13th level. I don't want to comment on your mental state. I just want to suggest something. If you write up a sorcerer, and then add to you spells-known list "Find Familiar, Rope Trick, Unseen Servant" I just don't see how that requires any mental gymnastics in 5e that it wouldn't require in 3E. Even if you're the sort of person who feels guilty for running a red light on an empty street late at night, the only rules you're breaking in this case are the rules of a game that you yourself wish were different! (Yes, you GM has to allow this. The idea that all 5e GMs are such sticklers for the rules as written that they won't let you tweak your sorcerer's spell list seems very surprising to me.) Or, if you write up your Tome Warlock, but strike out the heading "Book of Shadow" and instead write in "Inherent Powers", and strike out the heading "Patron" and instead write in "Arcane Lineage", that's not "reffluffing". That's just changing your PC's backstory - which is part-and-parcel of playing a RPG. Would those sorts of changes affect the balance of the game? I can't see how they would. Your character is marginally more powerful than a regular warlock, because cannot be forced to spend an hour recreating his/her Tome of Shadows. Hardly a big deal. Again, your GM would have to allow this. But it hardly seems broken to me. [/QUOTE]
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