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D&D Older Editions
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Tony Vargas" data-source="post: 6880807" data-attributes="member: 996"><p>That is bizarre behavior. I can see "well, we really need a cleric..." (I can't un-see it, even after all these years), but heck, play what you want. These are AL DMs? </p><p></p><p>FWIW, I wouldn't have any trouble with a Sorcerer having a different spell list than normal - I'd probably draw the line at 'Name' spells, and might approach it as "tell me your concept, and I'll give you your list of known spells" (which'd be more like slowly discovering an innate power, anyway, since you're not literally going through a spell syllabus, deciding what you want to 'learn' like a wizard) if that sounded like fun. Heck, I'd want to throw in the odd original spell. </p><p></p><p>Familiar? Heck, I have a Thief in my 4e campaign who has a familiar (mechanically it works like one), because a critter just decided it liked him.... </p><p></p><p>I think you're just unusually unlucky with your pool of DMs. </p><p></p><p>How do you feel about running? </p><p></p><p>Yeah, OK, only two of those are named. And, no, I can't see why any one of those was excluded. Maybe a Dragon Sorcerer should have a more restricted list, but why would a Wild Sorcerer? If the point is for the Sorcerer to be more significantly different from other casters than they were in 3e, why not give the Sorcerer /some/ unique spells? </p><p></p><p>It is perplexing. </p><p></p><p>OK,yeah, that sounds more like a Sorcerer.</p><p></p><p>Other than they were on the Sorcerer's list in 3e, of course.</p><p></p><p>That is what's making me wonder. The big thing that 5e has really done for the game and especially for DMs, is get away from the RAW-obsession and back to openness. Not only not embracing that, but actively repudiating it is... unfortunate.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6880807, member: 996"] That is bizarre behavior. I can see "well, we really need a cleric..." (I can't un-see it, even after all these years), but heck, play what you want. These are AL DMs? FWIW, I wouldn't have any trouble with a Sorcerer having a different spell list than normal - I'd probably draw the line at 'Name' spells, and might approach it as "tell me your concept, and I'll give you your list of known spells" (which'd be more like slowly discovering an innate power, anyway, since you're not literally going through a spell syllabus, deciding what you want to 'learn' like a wizard) if that sounded like fun. Heck, I'd want to throw in the odd original spell. Familiar? Heck, I have a Thief in my 4e campaign who has a familiar (mechanically it works like one), because a critter just decided it liked him.... I think you're just unusually unlucky with your pool of DMs. How do you feel about running? Yeah, OK, only two of those are named. And, no, I can't see why any one of those was excluded. Maybe a Dragon Sorcerer should have a more restricted list, but why would a Wild Sorcerer? If the point is for the Sorcerer to be more significantly different from other casters than they were in 3e, why not give the Sorcerer /some/ unique spells? It is perplexing. OK,yeah, that sounds more like a Sorcerer. Other than they were on the Sorcerer's list in 3e, of course. That is what's making me wonder. The big thing that 5e has really done for the game and especially for DMs, is get away from the RAW-obsession and back to openness. Not only not embracing that, but actively repudiating it is... unfortunate. [/QUOTE]
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