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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Imaro" data-source="post: 6880829" data-attributes="member: 48965"><p>Okay @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6689464" target="_blank">MoonSong</a></u></strong></em> at this point is asking for way more than rope trick & find familiar... in fact he's asking for more than just 3 or 4 wizard spells (which is doable within the 5e framework with no houseruling)... and at some point, irregardless of how flexible a game 5e is, there's a point where a wizard player is going to want to know why he can select any spell from the Wizard list he wants (because at this point it seems that's what he's really after and if not, well that's why I asked for non-shifting goalposts) and still get the advantage of the sorcerer class... Why do we need the wizard's 1 hr rope trick if our sorcerer can, when we need it, cast one that last's twice as long? What is the advantage the Wizard has over a sorcerer being able to cast it twice as long? See it's not about game balance or how robust the game is... but about stepping on people's toes when it comes to them having fun. </p><p></p><p>And metamagic's not just about enhancing his utility spells but the fact that he now has the same versatility as the wizard but can also hit harder than the wizard, extend spells longer, cast quicker spells etc. And I'm sorry but IMO, at a certain point, the wizard player would be justified in wondering why didn't he just choose sorcerer instead of wizard.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6880829, member: 48965"] Okay @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6689464"]MoonSong[/URL][/U][/B][/I] at this point is asking for way more than rope trick & find familiar... in fact he's asking for more than just 3 or 4 wizard spells (which is doable within the 5e framework with no houseruling)... and at some point, irregardless of how flexible a game 5e is, there's a point where a wizard player is going to want to know why he can select any spell from the Wizard list he wants (because at this point it seems that's what he's really after and if not, well that's why I asked for non-shifting goalposts) and still get the advantage of the sorcerer class... Why do we need the wizard's 1 hr rope trick if our sorcerer can, when we need it, cast one that last's twice as long? What is the advantage the Wizard has over a sorcerer being able to cast it twice as long? See it's not about game balance or how robust the game is... but about stepping on people's toes when it comes to them having fun. And metamagic's not just about enhancing his utility spells but the fact that he now has the same versatility as the wizard but can also hit harder than the wizard, extend spells longer, cast quicker spells etc. And I'm sorry but IMO, at a certain point, the wizard player would be justified in wondering why didn't he just choose sorcerer instead of wizard. [/QUOTE]
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