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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 6881066" data-attributes="member: 6846794"><p><em>A quick hop in..</em></p><p></p><p>At least with the groups I work with, referencing a rule in a book or asking DM makes no difference. If the group want something a certain way, then we get it a certain way. <em>(It should be noted that we're all potential DMs and players, equally). In other words, there's always a need to secure permission from all involved. </em></p><p></p><p>During play, whoever is DMing has full authority to arbitrate as they see fit, regardless of who cites what from which text or the cases brought before them. Obviously this requires a group where all subscribe to this particular social contract and every attempt is made by both players and DM to support play.</p><p></p><p>Let's be honest. 99% of the disagreement and drama, at least for us and I'd wager many a gaming group, is a failure in communication rather than reasoning, and rarely if at all a failing of the edition <em>(any edition)</em> itself. This is, again, on the assumption that a given group have agreed to support each other and play. Without that then heck - let the layering, heckling and angst commence!</p><p></p><p><em>...and then hasty bail.</em></p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 6881066, member: 6846794"] [I]A quick hop in..[/I] At least with the groups I work with, referencing a rule in a book or asking DM makes no difference. If the group want something a certain way, then we get it a certain way. [I](It should be noted that we're all potential DMs and players, equally). In other words, there's always a need to secure permission from all involved. [/I] During play, whoever is DMing has full authority to arbitrate as they see fit, regardless of who cites what from which text or the cases brought before them. Obviously this requires a group where all subscribe to this particular social contract and every attempt is made by both players and DM to support play. Let's be honest. 99% of the disagreement and drama, at least for us and I'd wager many a gaming group, is a failure in communication rather than reasoning, and rarely if at all a failing of the edition [I](any edition)[/I] itself. This is, again, on the assumption that a given group have agreed to support each other and play. Without that then heck - let the layering, heckling and angst commence! [I]...and then hasty bail.[/I] [/QUOTE]
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