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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Imaro" data-source="post: 6881168" data-attributes="member: 48965"><p>I tried to make this point before but I'll try to present my thoughts more clearly now...there are diminishing returns on knowing all spells... As an example what other spell provides the type of benefits (A totally safe haven where one can take a short rest and or hide) Rope Trick does at it's level? If there isn't one (which I don't think there is) what does it matter if I as a Wizard know 5 other spells that you don't? When it comes time to rest and/or we need safety I'm going to reach for Rope Trick... right? Only now instead of that being my time to shine...you can cast it and when necessary for an extra hour of duration which is always an advantage since it's there if necessary (say when hiding or scouting for a longer period of time) and not if it's not needed...</p><p></p><p></p><p></p><p>Wait... how are Wizards not expending resources to cast this spell? They also have spell slots that are expended upon casting...same as a sorcerer. You're only spending sorcery points when you want to enhance the spells... something a wizard can't do. </p><p></p><p></p><p></p><p>No I don't think giving up all damage spells would be acceptable (or a good thing since ultimately if you're covering utility you may need to damage something... even if it's not in combat). The bloodlines I would be willing to work with you on as a DM (reduced spell points might be another aspect to evening out the added spells)... But ultimately I would want a final list of the spells you want to be able to cast outside of those on the Sorcerer's list and judge it off that. </p><p></p><p></p><p></p><p>It's not that I don't allow them, it's that my group has agreed to stay away from most of the UA stuff for now since it's not yet in a final form, though we do use SCAG and DMG options in our games. Interesting enough and in support of my first thoughts about this type of swapping with no cost... the Favored Soul is ranked gold (top tier/must take) and specifically called out as overpowered in the 5e sorcerer optimization guide... make of that what you will.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6881168, member: 48965"] I tried to make this point before but I'll try to present my thoughts more clearly now...there are diminishing returns on knowing all spells... As an example what other spell provides the type of benefits (A totally safe haven where one can take a short rest and or hide) Rope Trick does at it's level? If there isn't one (which I don't think there is) what does it matter if I as a Wizard know 5 other spells that you don't? When it comes time to rest and/or we need safety I'm going to reach for Rope Trick... right? Only now instead of that being my time to shine...you can cast it and when necessary for an extra hour of duration which is always an advantage since it's there if necessary (say when hiding or scouting for a longer period of time) and not if it's not needed... Wait... how are Wizards not expending resources to cast this spell? They also have spell slots that are expended upon casting...same as a sorcerer. You're only spending sorcery points when you want to enhance the spells... something a wizard can't do. No I don't think giving up all damage spells would be acceptable (or a good thing since ultimately if you're covering utility you may need to damage something... even if it's not in combat). The bloodlines I would be willing to work with you on as a DM (reduced spell points might be another aspect to evening out the added spells)... But ultimately I would want a final list of the spells you want to be able to cast outside of those on the Sorcerer's list and judge it off that. It's not that I don't allow them, it's that my group has agreed to stay away from most of the UA stuff for now since it's not yet in a final form, though we do use SCAG and DMG options in our games. Interesting enough and in support of my first thoughts about this type of swapping with no cost... the Favored Soul is ranked gold (top tier/must take) and specifically called out as overpowered in the 5e sorcerer optimization guide... make of that what you will. [/QUOTE]
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