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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="MoonSong" data-source="post: 6882033" data-attributes="member: 6689464"><p>Well, my desire for these spells isn't just a whim, back in third edition sorcerers could have these spells -not all at once of course- and I played that edition with those spells in the same groups as wizards, and we never stepped on each other's toes. Also rope trick and find familiar -along with all wizard spells- were open to bards in 2nd edition, so it isn't as if they are a wizard exclusive thing -and bards can pick those two in 5e too-. (2nd and third were the editions that taught me how to play, I have a hard time seeing these things as wizard only. </p><p>Yes there is no other spells at the same levle that do the same as those spells, but from my experiences and the editions I started with these are also sorcerer things, and they were arbitrarily taken away while wizards received the toys that used to be sorcerer only and kept an even playing field.)</p><p>And it isn't as if not wanting damage spells means not contributing to combat. Weapons work too -and well, sorcerers in 3e had spears, and all weapons a cleric would know, I learned to play sorcerers with weapons, they freed spells known for more utility and quirkiness-</p><p>The edition is made that no sorcerer can do both combat and utility with spells, and combat spells are as exciting as a bag of rocks for me. But well, going for utility isn't viable because wizards are infinitely more versatile in utility without having to give up combat, and they can do a lot of things that sorcerers can't do anymore -and I enjoyed using those spells in fun ways-. Only a favored soul of nature or life can confidently avoid being completely overshadowed by a wizard, but all other sorcerers are blast or go home.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6882033, member: 6689464"] Well, my desire for these spells isn't just a whim, back in third edition sorcerers could have these spells -not all at once of course- and I played that edition with those spells in the same groups as wizards, and we never stepped on each other's toes. Also rope trick and find familiar -along with all wizard spells- were open to bards in 2nd edition, so it isn't as if they are a wizard exclusive thing -and bards can pick those two in 5e too-. (2nd and third were the editions that taught me how to play, I have a hard time seeing these things as wizard only. Yes there is no other spells at the same levle that do the same as those spells, but from my experiences and the editions I started with these are also sorcerer things, and they were arbitrarily taken away while wizards received the toys that used to be sorcerer only and kept an even playing field.) And it isn't as if not wanting damage spells means not contributing to combat. Weapons work too -and well, sorcerers in 3e had spears, and all weapons a cleric would know, I learned to play sorcerers with weapons, they freed spells known for more utility and quirkiness- The edition is made that no sorcerer can do both combat and utility with spells, and combat spells are as exciting as a bag of rocks for me. But well, going for utility isn't viable because wizards are infinitely more versatile in utility without having to give up combat, and they can do a lot of things that sorcerers can't do anymore -and I enjoyed using those spells in fun ways-. Only a favored soul of nature or life can confidently avoid being completely overshadowed by a wizard, but all other sorcerers are blast or go home. [/QUOTE]
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