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General Tabletop Discussion
D&D Older Editions
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Tony Vargas" data-source="post: 6887223" data-attributes="member: 996"><p>I am confused, yes. I was clearly wrong about what I thought you were talking about with the THAC0 progression vs damage scaling thing. </p><p>Bolded bit: are you talking about CS dice? They're not n/day, but n/rest. Or something else?</p><p></p><p>In theory, a CR = level monster was equivalent in power to a PC in 3.x - that is, a same-level PC was the same threat to a party of 5 as same-CR monster, and, oddly, thus a standard combat would be for a party of 5 to turn on a 6th adventurer. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> It did illustrate that standard encounters were meant to be PC victories that cost resources, rather than equal contests. It more or less held in 4e, an PC-classed Monster was an Elite. A standard party of 4 could face two of them in a standard combat. So 2:1 intead of 5:1 was 'fair odds,' FWIW. I don't recall 5e giving any sort of PC->monster metric like that. Of course, CR was never that dependable (and still isn't in 5e).</p><p></p><p>fine. :|</p><p></p><p>OK, I think I see what you're getting at. Many monsters have gotten significantly tougher since the olden days, even relative to the snowballing goodies PCs have gotten? No?</p><p></p><p>Fair 'nuff, but that's not going to happen under Bounded Accuracy anymore than it did under the treadmill. That kind of thing is the domain of THAC0/BAB/attack-matrixes and uneven advancement. Regardless of level, decent 5e PCs hit with their better attacks around 65% of the time. Saves aren't as clear, because hammering a bad save can make a big difference, while attacks are always vs AC.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6887223, member: 996"] I am confused, yes. I was clearly wrong about what I thought you were talking about with the THAC0 progression vs damage scaling thing. Bolded bit: are you talking about CS dice? They're not n/day, but n/rest. Or something else? In theory, a CR = level monster was equivalent in power to a PC in 3.x - that is, a same-level PC was the same threat to a party of 5 as same-CR monster, and, oddly, thus a standard combat would be for a party of 5 to turn on a 6th adventurer. ;) It did illustrate that standard encounters were meant to be PC victories that cost resources, rather than equal contests. It more or less held in 4e, an PC-classed Monster was an Elite. A standard party of 4 could face two of them in a standard combat. So 2:1 intead of 5:1 was 'fair odds,' FWIW. I don't recall 5e giving any sort of PC->monster metric like that. Of course, CR was never that dependable (and still isn't in 5e). fine. :| OK, I think I see what you're getting at. Many monsters have gotten significantly tougher since the olden days, even relative to the snowballing goodies PCs have gotten? No? Fair 'nuff, but that's not going to happen under Bounded Accuracy anymore than it did under the treadmill. That kind of thing is the domain of THAC0/BAB/attack-matrixes and uneven advancement. Regardless of level, decent 5e PCs hit with their better attacks around 65% of the time. Saves aren't as clear, because hammering a bad save can make a big difference, while attacks are always vs AC. [/QUOTE]
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