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Thoughts of a new Star Wars System
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<blockquote data-quote="Teulisch" data-source="post: 6293704" data-attributes="member: 6776022"><p>the problem i have with the FFG version is the custom dice. i really dont like games that require a gimmick like that mechanically. </p><p></p><p>i prefer the idea of a skill-based system like the D6 version, but i could easily see that adapted to another system (shadowrun, WoD, L5R) in a way that worked. SAGA did a reasonable job of the system and included a lot of EU material, however i dislike the way the rules ended up spread across all the books, and starship scale could have been handled better as well. </p><p></p><p>really, ive been disappointed with all the FFG rpgs that ive seen so far. the system for rogue trader was clunky, and the layout needed a lot of work. the game itself was not that fun to play, in part because you had to hunt through the book for hidden rules to do things like fly the ship to a different world, and characters were lucky if they had a 1 in 3 chance of success at a given task.</p></blockquote><p></p>
[QUOTE="Teulisch, post: 6293704, member: 6776022"] the problem i have with the FFG version is the custom dice. i really dont like games that require a gimmick like that mechanically. i prefer the idea of a skill-based system like the D6 version, but i could easily see that adapted to another system (shadowrun, WoD, L5R) in a way that worked. SAGA did a reasonable job of the system and included a lot of EU material, however i dislike the way the rules ended up spread across all the books, and starship scale could have been handled better as well. really, ive been disappointed with all the FFG rpgs that ive seen so far. the system for rogue trader was clunky, and the layout needed a lot of work. the game itself was not that fun to play, in part because you had to hunt through the book for hidden rules to do things like fly the ship to a different world, and characters were lucky if they had a 1 in 3 chance of success at a given task. [/QUOTE]
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