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Thoughts of a new Star Wars System
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<blockquote data-quote="vegaserik01" data-source="post: 6300528" data-attributes="member: 66884"><p>FFG's game is a great Star Wars game. You don't have to buy all three core books - just get the one you want. They both (since the 2nd is in beta and 3rd not out at all) add stuff you can use for either line. You don't have to buy every game line for Warhammer 40k - I don't know why people think they have to buy all three for Star Wars. You can run Rebels with Edge of the Empire - or Fringers with Age of Rebellion or mix and match them ... it's a pretty open system.</p><p></p><p>The dice mechanic works great if you have creative players that can interpret the rolls how they want instead of getting used to just a hit/miss mechanic. Give the players some time and lee-way with the dice - it'll make the action come alive. Instead of just saying I have an advantage so I'll give the next guy a boost die ... I fire but miss the Stormtrooper. However in ducking my shot he makes himself off balance so the next guy has a better shot at him - then hand him a blue die.</p><p></p><p>I think they're easier then Warhammer 3rd dice and my group got that pretty quickly in the session. It took longer to make the dice pool then interpret it. Star Wars has an easier mechanic for making the dice pool of upgrading dice instead of adding dice.</p></blockquote><p></p>
[QUOTE="vegaserik01, post: 6300528, member: 66884"] FFG's game is a great Star Wars game. You don't have to buy all three core books - just get the one you want. They both (since the 2nd is in beta and 3rd not out at all) add stuff you can use for either line. You don't have to buy every game line for Warhammer 40k - I don't know why people think they have to buy all three for Star Wars. You can run Rebels with Edge of the Empire - or Fringers with Age of Rebellion or mix and match them ... it's a pretty open system. The dice mechanic works great if you have creative players that can interpret the rolls how they want instead of getting used to just a hit/miss mechanic. Give the players some time and lee-way with the dice - it'll make the action come alive. Instead of just saying I have an advantage so I'll give the next guy a boost die ... I fire but miss the Stormtrooper. However in ducking my shot he makes himself off balance so the next guy has a better shot at him - then hand him a blue die. I think they're easier then Warhammer 3rd dice and my group got that pretty quickly in the session. It took longer to make the dice pool then interpret it. Star Wars has an easier mechanic for making the dice pool of upgrading dice instead of adding dice. [/QUOTE]
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