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Thoughts on 2 spell-less Ranger versions.
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<blockquote data-quote="ECMO3" data-source="post: 8437198" data-attributes="member: 7030563"><p>I will start by saying I am not a fan of the idea of a spell-free Ranger, so I may be biased in that regard. That said overall for what it is I think you did a pretty good job with the base class. I did not look at the subclass features but here are my limited criticisms:</p><p></p><p>1. Giving two skills with expertise steps on the Rogue. It should probably be one or maybe one expertise and an extra language. Another option is to lock the two expertise skills - Instead of you get "expertise in 2 skills" make the class automatically get Survival and Animal Handling and get expertise in both of those, with only one other skill on the Ranger list to choose from at 1st level. I think either of these options would tamp it down so it is not stepping on the Rogue.</p><p></p><p>2. I think Natural Explorere 2 should be an increase of 60' to darkvision if you already have it. I do not think you should be able to cancel sunlight sensitivity. I think that is OP and something more appropriate to put in a custom feat.</p><p></p><p>3. I would cut down on the number of fighting styles. I would use the default Ranger for this and maybe eliminate DW since this is supposed to be spellless. I think unarmed fighting should be Fighter only and I think GWF should probably not be available to Rangers, especially if you keep the 9th level Altricity ability.</p><p></p><p>4. Get rid of altricity, I think there is enough that you do not need this, I think the initiative bonus is OP when you figure this will put the Ranger ahead of Rogues and Monks who should by all acounts be ahead of Rangers. Likewise the other ability is an assassin subclass ability and really the only thing worthwhile that subclass gets. Giving it to all Rangers is really nerfing an already weak subclass.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8437198, member: 7030563"] I will start by saying I am not a fan of the idea of a spell-free Ranger, so I may be biased in that regard. That said overall for what it is I think you did a pretty good job with the base class. I did not look at the subclass features but here are my limited criticisms: 1. Giving two skills with expertise steps on the Rogue. It should probably be one or maybe one expertise and an extra language. Another option is to lock the two expertise skills - Instead of you get "expertise in 2 skills" make the class automatically get Survival and Animal Handling and get expertise in both of those, with only one other skill on the Ranger list to choose from at 1st level. I think either of these options would tamp it down so it is not stepping on the Rogue. 2. I think Natural Explorere 2 should be an increase of 60' to darkvision if you already have it. I do not think you should be able to cancel sunlight sensitivity. I think that is OP and something more appropriate to put in a custom feat. 3. I would cut down on the number of fighting styles. I would use the default Ranger for this and maybe eliminate DW since this is supposed to be spellless. I think unarmed fighting should be Fighter only and I think GWF should probably not be available to Rangers, especially if you keep the 9th level Altricity ability. 4. Get rid of altricity, I think there is enough that you do not need this, I think the initiative bonus is OP when you figure this will put the Ranger ahead of Rogues and Monks who should by all acounts be ahead of Rangers. Likewise the other ability is an assassin subclass ability and really the only thing worthwhile that subclass gets. Giving it to all Rangers is really nerfing an already weak subclass. [/QUOTE]
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