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Thoughts on 2 spell-less Ranger versions.
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<blockquote data-quote="ScuroNotte" data-source="post: 8437245" data-attributes="member: 6792788"><p>I disagree that the rogue "owns" expertise. The Bard gets it twice and Knowledge Cleric has it and the PHB Ranger has expertise, though limited to favored terrains. In comparison, the Scout Rogue stepped on the rangers toes when they were given the survival and nature skills and then expertise on top of it. Thematically, they could have expertise in many skills that pertain to tracking, hunting, climbing, etc</p><p></p><p>With the darkvision distance, I just took it from similar features found in the core books. I don't think the sunlight is OP and is fitting since you can say that the player's character traveled through the world in daylight or lived in areas underground which was luminated with moss, etc that resembled daylight.</p><p></p><p>Actually there is a spell casting subclass that is why druidic warrior was kept. I disagree with the other fighting styles - the ranger hand fought/wrestled with gators or other creatures. GWF - uses a large axe that also used for chopping wood - Perrin from the Dragon Reborn series</p><p></p><p>The Ranger is the true ambusher of the classes; setting up traps or hiding in wait for their prey to come within striking distance, just like today's Rangers military force or present day hunters. Therefore, the Monks and Rogues should be behind the ranger. This epitomizes why Rangers are weak compared to other classes. Everyone is trying weaken their features in favoritism to other classes.</p></blockquote><p></p>
[QUOTE="ScuroNotte, post: 8437245, member: 6792788"] I disagree that the rogue "owns" expertise. The Bard gets it twice and Knowledge Cleric has it and the PHB Ranger has expertise, though limited to favored terrains. In comparison, the Scout Rogue stepped on the rangers toes when they were given the survival and nature skills and then expertise on top of it. Thematically, they could have expertise in many skills that pertain to tracking, hunting, climbing, etc With the darkvision distance, I just took it from similar features found in the core books. I don't think the sunlight is OP and is fitting since you can say that the player's character traveled through the world in daylight or lived in areas underground which was luminated with moss, etc that resembled daylight. Actually there is a spell casting subclass that is why druidic warrior was kept. I disagree with the other fighting styles - the ranger hand fought/wrestled with gators or other creatures. GWF - uses a large axe that also used for chopping wood - Perrin from the Dragon Reborn series The Ranger is the true ambusher of the classes; setting up traps or hiding in wait for their prey to come within striking distance, just like today's Rangers military force or present day hunters. Therefore, the Monks and Rogues should be behind the ranger. This epitomizes why Rangers are weak compared to other classes. Everyone is trying weaken their features in favoritism to other classes. [/QUOTE]
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